GUS           THE PRO THROTTLE ELECTRONIC MANUAL     v.1.08
.Topic:
Welcome to the PRO THROTTLE Electronic Manual
            Welcome to the PRO THROTTLE Electronic Manual  v.1.08
   _____________________________________________________________________

The PRO THROTTLE setup program (PTSETUP) is an editing utility designed to 
program keyboard recordings (macros) for each of the buttons on your PRO
THROTTLE and any non-programmable joystick plugged into it. The keyboard
macros are stored in a configuration file (also known as a "template") and
then transmitted into the non-volatile memory housed inside the PRO THROTTLE. 
A template must be transmitted into the PRO THROTTLE before it can be played 
back during the game.

This electronic manual supports topic links for quicker and easier 
reference.  For options below, press [Tab] on your keyboard to cycle through 
the Contents buttons and press [Enter] to select, or simply mouse-click one 
of the topics below for more information.

Help on Using This Electronic Manual  PRO THROTTLE Introduction
Table of Contents  Troubleshooting  Technical Support
   _____________________________________________________________________
.Topic:
Table of Contents
                            TABLE OF CONTENTS
   _____________________________________________________________________

1. INTRODUCTION
PRO THROTTLE Introduction..............................................1-1
Features of the PRO THROTTLE...........................................1-2
PRO THROTTLE Setup Overview............................................1-3
Keyboard and Mouse Basics..............................................1-4
Help on Using This Electronic Manual...................................1-5
Hardware Requirements..................................................1-6
Software Compatibility.................................................1-7

2. GETTING STARTED
Connecting the PRO THROTTLE............................................2-1
Connecting Joysticks and Rudder Pedals to the PRO THROTTLE.............2-2               
Installing and Starting the PRO THROTTLE Software......................2-3                        
Creating a Windows 95 Shortcut for the PRO THROTTLE....................2-4                      
Programming a Template for the PRO THROTTLE............................2-5                              
Programming the Pro Throttle Slider in Digital Mode....................2-6
Advanced Setup: Analog vs. Digital Throttle............................2-7
Transmitting Templates.................................................2-8

3. MENUS
General Dialog Box Control Buttons.....................................3-1
 Menu.................................................................3-2
FILE Menu..............................................................3-3
SETUP Menu.............................................................3-4
VERIFY Menu............................................................3-5
WINDOW Menu............................................................3-6
USED MEMORY IN THROTTLE window.........................................3-7
Function Options.......................................................3-8

4. ADDITIONAL HELP
Loading Templates from DOS.............................................4-1
Creating Batch Files...................................................4-2
Printing a Graphical Key Map...........................................4-3
ThrustMaster Setup: Basic..............................................4-4
ThrustMaster Setup: Advanced...........................................4-5
Converting Templates for ThrustMaster Joysticks........................4-6
Tips and Hints.........................................................4-7

5. TECHNICAL HELP
Troubleshooting........................................................5-1
Resetting the Pro Throttle.............................................5-2
Setting PTPACE.........................................................5-3
Windows 95 Joystick Setup..............................................5-4
Adding a Gameport to Windows 95........................................5-5
Testing in JCENTER.....................................................5-6
Green Motherboard Owners...............................................5-7
Technical Support......................................................5-8

Warranty...............................................................5-9
FCC Notice............................................................5-10
   _____________________________________________________________________
.Topic:
PRO THROTTLE Introduction
                             1. INTRODUCTION

1-1                      PRO THROTTLE Introduction                       1-1
   _____________________________________________________________________
  
The PRO THROTTLE is a multi-function, programmable game controller which 
can execute up to 20 pre-recorded keyboard commands.  In addition, the
PRO THROTTLE has a throttle "slider" which can be programmed to control
engine speeds through either digital or analog signals.  One of the
distinguishing features of the PRO THROTTLE is that it allows you to also
program the buttons and throttle control of any non-programmable joystick
that is attached to it.  The PRO THROTTLE is compatible with all joysticks
that use a standard IBM PC 15-pin gameports.

The maximum number of programmable buttons the PRO THROTTLE can handle
is 40: 20 on the PRO THROTTLE itself plus up to 20 on an attached joystick.
Currently, the only CH Products joystick which has the full 20 buttons is
the programmable F-16 FIGHTERSTICK.  Its non-programmable brother, the F-16
COMBATSTICK, has 14 buttons which become programmable when plugged into a
PRO THROTTLE.  This added to the PRO THROTTLE'S own 20 buttons, allows the
user to have a total of 34 buttons which can be programmed.

The goal of the PRO THROTTLE is to give the gamer total control via the
throttle and joystick without ever having to use the keyboard.  In tune
with the concept coined by military pilots as "H.O.T.A.S." which stands
for "Hands On Throttle And Stick," the Pro Throttle lets you control the
majority of your weapons and flight controls without ever having to remove
your hands from the throttle or flight stick.  The PRO THROTTLE relieves
the player from having to "hunt and peck" around the keyboard to execute
commands. For instance, say the "W" key is used to change weapons in a game.
With the PRO THROTTLE you can program the "W" to any button on itself or an 
attached joystick.  Thereafter, you can simply press that "W" button to 
change weapons.

In addition to programming single keystrokes like "W" you can also program
a string of keystrokes known as "macros." This allows you to send an ordered
set of keys with the push of a button.  These macros can be anything from
a lengthy batch of commands to a simple text message.  For example, you can
program a button to quickly save and exit a game or just send the message,
"Check Your Six Next Time!" to a bogey you've just shot down.

The PRO THROTTLE'S 4 four-way "hat" switches and 4 single buttons provide
you a total of 20 separate programmable functions.  Three of the four-way
hat switches and one button are arranged in a diamond pattern on the front
faceplate of the PRO THROTTLE in the this manner: top= "castle switch",
center-right= "hat switch" (main), and the bottom= "valley switch."  On the
backside of the PRO THROTTLE there are three small single push-buttons and
one four-way "cross-ridged" switch for the ind6ex finger. The four-way
switches can be pushed up, down, left, or right.  Like the single buttons,
each of these hat switches can be programmed to send keyboard commands.

PRO THROTTLE Setup Overview
Programming a Template for the PRO THROTTLE

   _____________________________________________________________________
.Topic:
Features of the PRO THROTTLE
1-2                    FEATURES OF THE PRO THROTTLE                      1-2
   _____________________________________________________________________

The PRO THROTTLE features a multi-plug cable, a stable base, a built-in
15-pin female connector plug, an ergonomic sliding throttle handle, and
20 programmable buttons and switches on the handle.

The multi-plug cable is made up of an IBM/PC-compatible AT keyboard pass-
through connector, a PS/2 keyboard pass-through connector, and a standard
gameport connector.  The base holds the throttle sliding handle and the
electronic circuitry of the PRO THROTTLE.

Connecting the PRO THROTTLE
Installing and Starting the PRO THROTTLE Software
Software Compatibility

   _____________________________________________________________________
.Topic:
PRO THROTTLE Setup Overview
1-3                   PRO THROTTLE Setup Overview                        1-3
   _____________________________________________________________________

The setup program, PTSETUP, allows you to customize your PRO THROTTLE and
joystick to work with any game that uses a keyboard.  Each of the PRO
THROTTLE'S twenty buttons can be programmed to send macro strings and/or
single keystrokes.  These buttons can also be programmed to send a default
joystick fire button.  You can plug a joystick into the PRO THROTTLE and
re-program the buttons on it to send keyboard commands and other fire
buttons as well.

The PRO THROTTLE slider control can be programmed to send either keyboard
commands -OR- standard analog signals to the gameport. You can also program
the joystick's throttle controller to either analog or digital.  When the
PRO THROTTLE slider is programmed to send keyboard commands, the joystick's
throttle (a.k.a. external throttle) will send the analog signal.  In
contrast, if the PRO THROTTLE slider is sending the analog signal, then the
external throttle will be keyboard programmable.

After programming your keys, you must transmit (download) the template into
the PRO THROTTLE'S non-volatile memory (EEPROM).  It remains there active
until a new template is transmitted over it--even if the computer's power
is turned off or the Pro Throttle is unplugged.  These templates are saved
as *.ptc files so you can keep a library of customized settings--one for
each game you have.  These customized templates can be created easily for
each of your games and then quickly tranmitted to the PRO THROTTLE before
you play the game.  Loading these templates is just a few keystrokes away.
A template download utility, PTLOAD.EXE, has also been provided so you can
transmit a template just before the game starts.

   _____________________________________________________________________
.Topic:
Keyboard and Mouse Basics
1-4                   Keyboard and Mouse Basics                          1-4
   _____________________________________________________________________

Using a mouse in PTSETUP is highly recommended.  Although this program
supports keyboard control, it is optimized for us with a pointing device
such as a mouse or trackball.

MOUSE and TRACKBALL users can make selections by simply moving the mouse
pointer over the desired item and clicking the LEFT button.
KEYBOARD users can select a menu by hitting the [Alt] key in conjunction
with the highlighted menu option letter (odd colored).  To move between
menus, the can simply use the left and right arrow keys to move the
selector.  Once a menu has been selected, use the up and down arrow keys 
to highlight a menu item and then press [Enter] to select the highlighted
item.  To leave a menu, press the [Esc] key.

Some menu items even have associated quick keys.  For instance, F2 is the 
quick key for SAVE and Alt+X is the quick key for EXIT.

   _____________________________________________________________________
.Topic:
Help on Using This Electronic Manual
1-5              Help on Using This Electronic Manual                    1-5
   _____________________________________________________________________

This electronic manual will only be available outside of the PTSETUP
program and will be loaded to your hard drive under the filename
CHMANUAL.TXT after installing the PRO THROTTLE software.  You can view
this manual by typing: CHMANUAL  [Enter] at the C:\PROTHROT directory
in DOS. It is recommended that you use the included automatic print feature
or use a word processor (e.g. WordPerfect) to make a hard copy of this
manual and refer to it as needed.

If you are using the electronic version of this manual, you can use the
Help Link feature to quickly move to related areas within the manual.

To select a Help Link, mouse-click on words or phrases that are outlined
by two arrows.  If you are using a keyboard, press [Tab] or [Shift]-[Tab]
to select the Index Option button and then press [Enter].  Once in the
Index window, use the arrow keys to select the desired topic then press
[Enter] to jump to that topic.

To scroll in the Help window, mouse-click on the horizontal or vertical 
scroll bars.  For keyboards, press the arrow keys or the PageUp/PageDown
keys.

To close the Help window, mouse-click on the Cancel button or press [Esc].

To use the on-screen buttons, mouse-click the button or press the 
appropriate letter below:
    
    C - (Contents)-displays a table of contents for the PRO 
          THROTTLE control panel Help.
    
    I - (Index)- opens a window that lists all available Help topics in  
            alphabetical order.  Once the window is open, select 
            a topic and press [Enter].
    
    B -  (Back)-jumps to the last Help topic viewed.
    
    Esc  (Cancel)-exits Help and goes back to the PRO THROTTLE
           Control Panel.

The PTSETUP program has an internal Help feature which is "context 
sensitive" meaning you can quickly get information about the subject by 
simply clicking on it within the program.  It contains an in-depth
description of specific program items.  In order to access this feature,
simply press F1 or click on the "F1 Help"  at the bottom of the screen. 
The Help feature will then display a window which contains a description
of the item which you have highlighted.  You can enlarge this window to
the full screen by clicking on the "up arrow" in the upper-right hand
corner of the window, or you can exit the window by clicking on the solid
square in the upper-left corner of the window.

   _____________________________________________________________________
.Topic:
Hardware Requirements
1-6                      Hardware Requirements                           1-6
   _____________________________________________________________________

The CH PRO THROTTLE will require the following hardware:

* An IBM/PC-compatible computer running with a 286 chip or higher.  
* At least 490K of free conventional memory.  
* A standard PC gameport* (see note) installed on your computer.
* A standard AT or IBM PS/2 keyboard.

NOTE: A standard gameport is one that supports at least two, two-button
joysticks.  This does not mean that you need to have two separate 15-pin
ports on your computer.  Most standard gameports will only furnish one
actual plug but still support two joysticks (via Y cable).  Most currently
available soundcard gameports qualify as standard and will thus support
the PRO THROTTLE.

See also: Gameport Information
   _____________________________________________________________________
.Topic:                                  
Software Compatibility
1-7                     SOFTWARE COMPATIBILITY                           1-7
   _____________________________________________________________________
Updated: October, 1996

The PRO THROTTLE will work with any program or game that uses a keyboard
interface.  However, its analog slider control will only work with a
game that supports an analog throttle (i.e., a B-joystick).  Games that
support "joystick w/throttle" (i.e. CH Flightstick Pro) qualify.  Listed
below are just a few of games that the PRO THROTTLE analog slider will
work with:


TITLE                                   MANUFACTURER
-------                                 ------------------
1942 The Pacific Air War                Microprose
A-10 Thunderbolt II                     Dynamix
Aces Over Europe                        Dynamix
Aces Over the Pacific                   Dynamix
Air Warrior                             Kesmai
APACHE Longbow                          Digital Integration
BATTLEDROME                             METALTECH
Blacknight                              FormGen
Comanche 2                              Novalogic
Comanche 2.0                            Nova Logic
Comanche Maximum Overkill               Nova Logic
DAWN PATROL                             Empire Interactive
DESCENT                                 Interplay
DESCENTII                               Interplay
EARTHSIEGE                              METALTECH
EF-2000                                 OCEAN
Elite                                   Azure Technology
F-14 Fleet Defender                     Microprose
F-18 Hornet                             Spectrum Holobyte
F-22                                    Novalogic
Falcon 3.02 (or higher)                 Spectrum Holobyte
Flight Assignment A.T.P.                SubLogic
Flight Light Plus                       SubLogic
Flight of the INTRUDER                  Spectrum Holobyte
Flight Sim Toolkit                      Domark
Flight Simulator 4.0, 5.0a, & 5.1       Microsoft
Flight Unlimited                        Looking Glass Tech.
FS-100                                  MDM Systems
IFT-PRO                                 Flight Deck Software
Indycar Racing                          Papyrus
INSTRUMENT PILOT                        Precision Training Soft
Jane's A.T.F.                           Electronic Arts
Jane's Longbow                          Electronic Arts
JetFighter III                          Velocity
MARINE FIGHTERS                         Electronic Arts
Mig-29 (Falcon 3.0 add-on/stand alone)  Spectrum Holobyte
NASCAR Racing                           Papyrus
Su-27 Flanker                           SSI
T.F.X.                                  OCEAN
Terminal Velocity                       FormGen
Tornado                                 Digital Integration
U.S. NAVY FIGHTERS                      Electronic Arts
Warbirds                                ICI
Werewolf                                Nova Logic
Wings of Glory                          Origin
World War II                            Domark

*This is not a complete list. Check your game's documentation
 to find out if it supports analog throttle control.
   _____________________________________________________________________
.Topic:
Connecting the PRO THROTTLE
                             2.  GETTING STARTED

2-1                     Connecting the PRO THROTTLE                      2-1
   _____________________________________________________________________

To connect your PRO THROTTLE, follow these easy steps:
1. Turn the computer OFF.
2. Unplug the keyboard from the computer.
3. Plug the PRO THROTTLE keyboard "pass-through" connector
   into the keyboard socket in back of the computer.
4. Re-plug your keyboard into the back of the
   PRO THROTTLE keyboard pass-through connector.
5. Plug the PRO THROTTLE gameport connector into the
   computer's primary gameport (if dual ported, plug it into the
   one labeled "Joystick  A."  Consult your gamecard documentation
   to determine which port is "Joystick A").

           RUDDER PEDAL USERS: If using rudder pedals, plug them into the
           computer first and then plug the PRO THROTTLE gameport connector
           into the pedals 'Y' extension plug labeled "Joystick."
    
6.  Turn the computer ON and check for normal operation.

Installing and Starting the PRO THROTTLE Software
Troubleshooting: Hardware Installation
   _____________________________________________________________________
.Topic:
Connecting Joysticks and Rudder Pedals to the PRO THROTTLE
2-2     Connecting Joysticks and Rudder Pedals to the PRO THROTTLE       2-2
   _____________________________________________________________________

The PRO THROTTLE is compatible with any non-programmable PC joystick as
well as rudder pedals.  Follow the instructions below when hooking up such
devices.

                             !WARNING!
Connecting or disconnecting any devices to your computer with the power ON 
may DAMAGE its internal components. Turn the computer OFF before plugging 
and/or unplugging any devices.


1) CONNECTING JOYSTICKS
The PRO THROTTLE is equipped with a 15-pin female joystick port located on
the back of the its base. Plug your joystick's 15-pin connector into this 
port instead of the gameport in back of the computer.  Plug the PRO THROTTLE 
round keyboard pass-through connector into the computer's keyboard slot and
plug your keyboard into the back of this pass-through connector (for the
IBM PS/2 keyboards, use the smaller of the two connectors).

           NOTE: The Pro Throttle WILL NOT program other stand-alone
           programmable joysticks like the ThrustMaster FLCS.  It will not
           allow a programmable joystick to properly program itself either.
           You can, however, plug in and program each device separately and
           then re-attach both of the devices to use with each other.


2) CONNECTING RUDDER PEDALS
To connect rudder pedals, simply plug the rudder pedals in first as 
described in the pedals' manual (in most cases, you will need to plug 
the pedals' directly into the gameport located on the back of the 
computer).  Next, plug the PRO THROTTLE gameport adapter into the
rudder pedals' Y-connector labeled "Joystick."  Connect the PRO THROTTLE
keyboard connector in the same manner as always (see "Pro Throttle
Installation").  The only device left to connect should be the joystick.
Plug it into the joystick port on the back of the PRO THROTTLE as described
in "Connecting Joysticks" above.

           NOTE: Placing the Pedals in "Car" mode will override the analog
           control on the PRO THROTTLE slider.  Refer to the pedals' manual
           for more information on configuration limitations.

Gameport Information
Software Compatibility
   _____________________________________________________________________
.Topic:
Installing and Starting the PRO THROTTLE Software
2-3           Installing and Starting the PRO THROTTLE Software          2-3
   _____________________________________________________________________

Once the computer is on with the PRO THROTTLE properly connected, you are
ready to install the PRO THROTTLE software.  Follow these easy steps:
     
1.  If you are in Windows 3.1 or above, exit and go to the DOS prompt
    (C:\>).* 
2.  Insert the PRO THROTTLE 3.5" floppy disk into the A: drive and type: 

             a:  [Enter]  

3.  At the A:\ prompt, type:  install  [Enter]
4.  Once the software is installed, you can run the PRO THROTTLE 
    programming software by going to the C:\PROTHROT 
    (type: cd \prothrot  [Enter]) directory and typing:  

            ptsetup  [Enter]    -OR-     tmenu  [Enter]

           NOTE: You must be in a true DOS session and not a "DOS box" in
           Windows (shut down Windows 95 and restart in MS DOS mode).

Creating a Windows 95 Shortcut for the PRO THROTTLE
Programming a Template for the PRO THROTTLE
Troubleshooting
   _____________________________________________________________________
.Topic:
Creating a Windows 95 Shortcut for the PRO THROTTLE
2-4           Creating a Windows 95 Shortcut for the PRO THROTTLE        2-4
   _____________________________________________________________________

Windows 95 users can use the PTSETUP shortcut icon that has been provided
for you in the PROTHROT directory on your C: drive.  You can use this
shortcut to ptsetup when you want to program Pro Throttle.

To use the "ptsetup" shortcut for Windows 95, follow these instructions:

1. After installing the PRO THROTTLE software (see
   Installing and Starting the PRO THROTTLE Software) double-click
   'My Computer'.
2. Open up your hard drive (C:\) and then open up the \PROTHROT folder.
3. Locate the PTSETUP icon with the "CH" emblem.  With your right mouse
   button, drag and drop the this icon to your desktop or other desired
   location.
4. Release the right mouse button and left mouse-click 'Copy here'.
5. This copies the PTSETUP shortcut icon to that location. Thereafter,
   simply double click on this icon to safely access the PRO THROTTLE
   Setup program.

           NOTE: If for some reason the provided shortcut does not work for
           you then you can create a new short-cut to PTSETUP.EXE (found in
           the PROTHROT folder on your C: drive unless moved after
           installation). Access the short-cut 'Properties' by clicking on
           the file with the right mouse button and then choosing
           'Properties'.  Now click on the 'Program' tab and choose
           'Advanced'.  You will have to check mark 'MS-DOS Mode' and
           "Use current MS-DOS configuration."
     
An icon file, CHICON.ICO, has been provided for you to use for your shortcut
icon if needed.  Select "change icon"' in the 'Program' section of
Properties, next to where you found 'Advanced' above.  You will find
CHICON.ICO in the PROTHROT folder on your hard drive (C:\).

See also: Installing and Starting the PRO THROTTLE Software
Programming a Template for the PRO THROTTLE
   _____________________________________________________________________
.Topic:
Programming a Template for the PRO THROTTLE
2-5         Programming a Template for the PRO THROTTLE                  2-5
   _____________________________________________________________________

The PRO THROTTLE is customized through a special utility program called
PTSETUP.  Though PTSETUP, you can create special *.ptc files known as 
templates.  These templates are simply button configurations that tell
the PRO THROTTLE what buttons will do what.  You can design a template 
for each individual game and then save it to the hard drive for later use.
This section will walk you through the basic programming of a template.

1. Determine which keyboard commands you want the PRO THROTTLE 
   and joystick buttons to send (see the game manual for keyboard funtions
   available). You are limited only by the total number of available Pro
   Throttle and Joystick buttons you have.

   To facilitate programming, we recommend that you print out the graphical
   key map and assign button functions on it before entering PTSETUP.

   See: Printing a Graphical Key Map

2. Start the PRO THROTTLE SETUP Program (PTSETUP.EXE) and bypass the
   initial OPEN file window by pressing ESC.

    See: Installing and Starting the PRO THROTTLE Software

3. Open the FILE menu, then click NEW...
   See FILE Menu

  NOTE: If you already have a template loaded into the PRO THROTTLE,
        you will be asked whether you want to use the 'Current
        configuration,' or 'Default'.  Choose 'Current' if you want the
        button assignments to carry over from the template last transmitted
        into the PRO THROTTLE.  This is useful if you wish create a new
        template based on another that uses similar buttons assignments
        (e.g. DESCENT and DESCENT II).  If you want to start with a clean
        slate (no buttons assigned), choose 'Default'. See Tips and Hints

     a. In NEW SETUP, go to the Name field and type in the name of the
        template you are wish to create (i.e. name of the game--WARBIRDS,
        DESCENT, FLTSIM5, etc.).
     b. Check the appropriate GAMEPORT INPUT option of your joystick.  If
        you have a FLIGHTSTICK PRO, VIRTUAL PILOT PRO or F-16
        COMBATSTICK, then you want to set this option to CHORDED BUTTONS.
        Otherwise, check DISCRETE BUTTONS.
     c. In the JOYSTICK field, select the type of joystick you have
        attached to the PRO THROTTLE.  If your joystick is not named,
        then select the most appropriate type or 'Use Auto Detect'
        (If you have a joystick with a built-in throttle, that
        classifies as a 'Basic 3 axis up to 4 buttons joystick).
     d. When finished, click OK.
     e. You are now in button-programming mode.

4.  Physically push the button on the PRO THROTTLE that you want to program.
    SETUP Menu
     a. In the BUTTON DEFINITION field, confirm the NAME of the button you
        have selected (e.g. THROTTLE HAT #1 - RIGHT).  You can delete this
        name and type in your own for personal reference (e.g. "Drop Bombs").
     b. In the OUTPUT field, click the down arrow and select the type of
        output you want that button to send.
        * Macro Strings=
                Button will send a keyboard command(s) when pressed.
                Each key command will execute consecutively, in the order
                it was originally typed (This is the default output).
        * Keys held until released=
                Button will hold key(s) down simultaneously until the
                button is released (good for changing views).
        * All other outputs=
                Button sends standard gameport button signals (i.e.
                joystick fire buttons A1, B2, Hat 1 left, etc.)
                These outputs do not use the keyboard like the two
                above.  The Pro Throttle not only allows you to
                assign keyboard commands to buttons, but can also
                assign default joystick fire buttons to other buttons.
                For instance, you can program a button on either the
                Pro Throttle or the joystick to actually send a
                different joystick fire button.  If you know the game
                supports a Flightstick Pro, and that by default,
                joystick button #3 changes weapons, you can assign
                this button #3 output to a different button on your
                Pro Throttle or Flightstick Pro to change weapons.
                Since button #3 output is directly supported by the
                game's joystick drivers, it does not need to have a
                keyboard command programmed to it at all.
                 
     NOTE:  You must have the Output set to either "Macro Strings" or
            "Keys held until released" if you want the button to send
            a keyboard command.

     The 'Keys held until released' output is ideal for "change views"
     key commands because it allows you to look in the selected
     direction only while holding down the switch. Once you release
     the switch, the view will return to the original view.  If you
     left the OUTPUT line to MACRO STRING, the configuration will send
     a single keyboard command when the button is pressed and then
     revert back to the default when complete.  This is particularly
     aggravating when changing views since the MACRO STRING function will
     immediately shift to a view, but will then shift back to the
     default with no additional button presses.  Furthermore, with the
     event of typematic (key will start to repeat as the button remains
     held down), the button in macro will repeatedly alternate between
     the view and the default creating a "jittering" effect.

     d.  In the 'Press Definition' field, type in the keyboard command you
         want that button to send when it is pressed down (e.g., in WARBIRDS
         the letter 'F' fires the guns).

     e.  In the 'Release Definition' field, type in the keyboard command
         you want that button to send when it is released (let go).  Enter
         a key command here only if you want to avoid typematic (auto key
         repeat), ensuring that only one macro will be sent when the button
         is released.

     NOTE: To enter a keys that are not accessible via the keyboard
     console, click the KEYBOARD button to enter the SELECT A KEY
     keyboard interface.  SELECT A KEY will enable you to enter commands
     by clicking on them with the mouse.  Certain special keys like CTRL,
     ALT, arrows, SHIFT, and Backspace will need to be enterred through
     SELECT A KEY.

     g.  When finished programming the button, click OK (or press
         [Enter].

     NOTE: Command lines can be as long as 135 characters including
     spaces.  For optimal performance, it is recommended that these
     commands be as short as possible.

5.  Repeat this procedure for the each of the buttons and hat switches on
    the Pro Throttle.

6.  Repeat this same procedure for each of the buttons and hat switches on
    the joystick as desired.  Unlike the Pro Throttle buttons, the
    default Output for the joystick buttons is not Macro Strings.  If you
    want to keyboard programming these buttons, make sure the Output is set
    to either "Macro Strings" or "Keys held until released" or they will send
    their default joystick button outputs.  If these joystick button
    outputs are directly supported by the game, you may wish to
    leave them in their default state (i.e. non-keyboard).
    
                       ** IMPORTANT **
AGAIN, WHEN PROGRAMMING THE JOYSTICK BUTTONS TO EMULATE THE KEYBOARD,
BE SURE TO CHANGE 'OUTPUT' TO EITHER 'MACRO' OR 'KEYS HELD UNTIL RELEASED'
OR ELSE THE BUTTON WILL CONTINUE TO SEND SIGNALS THROUGH THE GAMEPORT
(I.E. BUTTON A1, A2, B2, ETC.).
 
    Tip: When programming the joystick, make sure that you keep the trigger
    button (A1) active as many games require you to press this during
    calibration.  You can assign button A1 to any button on the joystick as
    well as the Pro Throttle as described above.

7.  To program the Pro Throttle slider, click 'Setup, 'Throttle...
    a.  For 'Pro Throttle Input,' select 'Through Gameport-(Analog)'
    b.  Click OK.

NOTE: We recommend you only program the digital throttle if the game does
      not support an analog throttle and you must use the keyboard to
      control the throttle (e.g. "+" and "-" to increase and decrease).
    
To program the slider digitally:
    a.   Change the 'Pro Throttle Input' to 'Through keyboard--(Digital)'
    b.   In 'Digital Throttle Uses,' choose how you want the slider to send 
         commands:
       * Up/down keys - Sends keys when it is moved up and down (i.e., if
         throttle control keys are '+'  '-' or similar).
       * Position Keys -  Sends keys when slider handle is in a certain
         position relative to its base (i.e., if throttle control keys
         are 1,2,3...9, or similar).
     c.  Click 'Edit Strings' and select which keys will be sent, then
         click 'OK'.

         See Setup Menu
             Programming the Pro Throttle Slider in Digital Mode
             Advanced Setup: Analog vs. Digital Throttle

    ThrustMaster Users: 
    If you have a ThrustMaster compatible joystick, select "ThrustMaster" as 
    your joystick. This is one of the only times you need to have this
    selected as your controller.  See ThrustMaster Setup: Basic

8. When finished programming all the buttons, click <F2 SAVE> to save the
   template on the hard drive.  Click OK in the INFORMATION dialog box.

9.  To load the template into the Pro Throttle, click <F8 TRANSMIT>.
    NOTE: In order to use the template in a game, you must first
          transmit it into the Pro Throttle.

10. To test the template, click <F9 TEST>.  Press Pro Throttle buttons first
    and then joystick buttons to check the keyboard commands they are sending.

11.  To program the PRO THROTTLE slider, select THROTTLE from the
     SETUP menu to enter the THROTTLE SETTINGS box.
     a.  Select the type of PRO THROTTLE OUTPUT you desire.  This can be
         either THROUGH GAMEPORT (analog), or THROUGH KEYBOARD (digital).
     b.  If you use the analog throttle, select OK.
     c.  If you use the digital throttle, click on the DIGITAL THROTTLE
         USES and select the type of input that the game uses.
         For example, in WARBIRDS, throttle up or open throttle is '=',
         while throttle down or close throttle is '-' so you would
         use the UP/DOWN KEYS option.   If your game uses numbers
         (e.g., 1 through 10) to increase the throttle, select the
         POSITION KEYS option.
     d. When complete with the throttle settings, select OK.

11.  Once again select <F8 TRANSMIT>.  Select EXIT under the FILE
     menu to exit the setup program.

12.  Exit PTSETUP by clicking 'File,'Exit or pres Alt+X.

13.  Start the game as you normally would and begin using your Pro Throttle!

     NOTE:  Ensure you select the appropriate joystick type in the  game's
     options menu.  Some basic settings are listed below.

    IF YOU HAVE THIS             SELECT THIS AS YOUR GAME'S JOYSTICK
    ----------------------------------------------------------------
    CH FlightStick Pro.....................CH FlightStick Pro
    CH CombatStick.........................CH FlightStick Pro
    CH FlightStick.........................CH FlightStick/Pro
    ThrustMaster FCS.......................ThrustMaster*
    Wingman Extreme........................ThrustMaster*
    Standard Joystick......................CH FlightStick,
                                           Joystick w/throttle
    Windows 95.............................Custom 3 axis 4 button
                                           "has a hat" and "rudders"
                                           if applicable
    *See ThrustMaster Setup: Basic

14.  After trying the template in the actual game, you may want to return
     to PTSETUP and modify any buttons/functions for better results.

Tips and Hints
Printing a Graphical Key Map
Features of the PRO THROTTLE
Troubleshooting
   _____________________________________________________________________
.Topic:
Programming the Pro Throttle Slider in Digital Mode
2-6       Programming the Pro Throttle Slider in Digital Mode            2-6
   _____________________________________________________________________

If you game does NOT support analog throttle control but only keys
(e.g., +, -, or 1,2,3...0), do the following:

1.  Start PTSETUP and open the template for the game.
2.  To change throttle's input, click 'Setup'-'Throttle' Menu. 
3.  Change the 'Pro Throttle Input' to 'Through keyboard--(Digital)'
4.  In 'Digital Throttle Uses,' choose how you want the slider
    to send commands:

   * Up/down keys - Sends keys when it is moved up and down (i.e., if
     throttle control keys are '+'  '-' or similar).

   * Position Keys -  Sends keys when slider handle is in a certain
     position relative to its base (i.e., if throttle control keys
     are 1,2,3...9, or similar).

5.  Click 'Edit Strings' and select which keys will be sent-then click 'OK'. 
6.  Save, Transmit, and Test the new template.
7.  To test, press a button on the Pro Throttle first, then move the
    slider up and down--you should see your chosen keys .

    Note: You can't see analog signals in this Test, thus nothing
    should register for your joystick's external analog throttle
    (i.e. throttle wheel or analog 'hat' switch).

8.  Exit PTSETUP and start your game.

    Note: If you have a ThrustMaster compatible joystick, select
    "ThrustMaster" as your joystick. This is one of the only times
    you need to have this selected as your controller.

See Advanced Setup: Analog vs. Digital Throttle
    SETUP Menu

.Topic:
Advanced Setup: Analog vs. Digital Throttle
   _____________________________________________________________________

2-7           Advanced Setup:  Analog vs. Digital Throttle               2-7
   _____________________________________________________________________
 
The Pro Throttle has the ability to program not only program all of the
buttons on the throttle and joystick, but the slider control on each
as well.  You can keyboard-program the actual movement of either the
Pro Throttle slider or the throttle "dial" wheel on the joystick.
This is especially useful in games that do not support an analog throttle
and you must use the keyboard for throttle control.  For example, Lucas
Art's Tie Fighter and X-wing games do not support an analog throttle
therefore you must either use the + and - keys or number keys 1-9 to
increase and decrease throttle.  The Pro Throttle can be programmed to
execute these when its own slider or the joystick's is moved up and down.
This is what is meant by "Digital" Throttle.  Even if you are using
an analog throttle, you can still program the unused dial or slider to
send other key commands for virtually any of the game's functions (e.g.
zoom in and zoom out).  Also, if you are using a ThrustMaster type joystick
which uses an analog P.O.V. "hat" switch, you can now put the Pro Throttle
slider into analog mode and still keep the hat switch by allowing you to
keyboard-program it (never before possible).  Truly, the Pro Throttle gives
you the best of both worlds.

You can select and program the digital throttle from the 'Setup,
'Throttle... menu in PTSETUP.  Under the THROTTLE SETTINGS menu you can
assign the input of both the PRO THROTTLE slider and the joystick's throttle
dial (a.k.a. external throttle) to either analog or digital.  You assign
the digital/analog inputs for both throttles by assigning which one the
PRO THROTTLE itself will use.  Put simply, if the PRO THROTTLE INPUT is set
to use analog, the joystick throttle (or analog hat) is set to digital;
if the PRO THROTTLE INPUT is set to digital, the joystick throttle (or
analog hat) is set to analog.  Below is a description of the 'Throttle...
menu outlining the choices and limitations when programming digitally.

   * PRO THROTTLE INPUT USES:
        The PRO THROTTLE can be programmed to send macro strings
        when the throttle slider is moved back and forth or to
        produce a standard analog signal through the gameport.
        Simply click between the parentheses of the desired input
        as described below:

        () THROUGH GAMEPORT (ANALOG)
           This option assigns the Pro Throttle slider to 
           communicate through the gameport.  It will use the 
           gameport's Joystick 2, Y-analog channel and therefore 
           will need to be calibrated similar to the joystick.  
           This is the preferred method of throttle control for 
           many DOS and Windows games and should be used if the game 
           supports an analog throttle (i.e. CH Flightstick Pro, 
           joystick w/throttle).  If the PRO THROTTLE slider is 
           assigned to use this analog channel, then the other, 
           external throttle controller (the one built onto the 
           joystick) will automatically be set to digital and will 
           send keyboard commands if programmed in 'Edit Strings.'  
           "External throttles" include dials found on joysticks 
           like the Flightstick Pro as well as analog hat switches on
           Thrustmaster-type joysticks.

        () THROUGH KEYBOARD (DIGITAL)
           This option assigns the Pro Throttle slider to send
           keyboard commands.  It will send the macro strings
           specified by you in "Edit Strings" dialogue box.
           Consequently, if this is selected you must program it
           to send key commands or it will do nothing in the game.
           If the PRO THROTTLE is programmed to input through the
           keyboard (digital), the external throttle (if one is
           attached) will automatically be assigned to use the
           analog throttle channel.

   * DIGITAL THROTTLE USES:
        This selection determines how (or when) the throttle that
        is set to digital keyboard input will send the specified
        key commands.  To select, check one of the following
        options:

        () UP/DOWN KEYS
           The throttle assigned to "digital" will send a specified
           macro string when the throttle is pushed forward and a
           different string when it is pulled back.  For example,
           the digital throttle can send a specified number of "+"
           keys when it is pushed forward (to accelerate in the
           game) and a specified number of "-" when it is pulled
           back (to decelerate).  This is a common throttle setting
           in many games.  You can specify the macro strings in the
           'Edit Strings menu.

       () POSITION KEYS
          The throttle assigned to "digital" will send a specified
          macro string when the throttle is moved into a certain
          position relative to its base.  The positions are
          incrementally lined up along the slot holding the
          throttle.  The first position is located at the nearest
          end of the slider slot and the last position at the
          farthest end.  For example, the digital throttle can send
          the "1" key when it is in the first position (closest) of
          the throttle base and then a "2" when in the second
          position, "3" in the third, and so on.  You can specify
          the macro strings in the Edit Strings menu.

    EDIT STRINGS
        Click this button to enter the Edit Strings menu.  Here
        you can specify the macro strings that will be sent for the
        digital throttle.  The screen that opens depends on which
        "Digital Throttle Uses" option you have selected: Up/down
        keys or Position keys.  Each screen is described below.

    *If UP/DOWN STRINGS is checked:
        THROTTLE STEPS = The number of times the macro string will
        be sent when the digital throttle is moved full course.
        Enter the total number of times you want the specified
        macro in the Open and Close fields to be sent when the
        throttle is moved all the way up or all the way down.  For
        example, if it took 25 "+" keys to get from engine idle to
        full throttle in a flight simulator, you would enter 25 in
        Steps.
    
        OPEN THROTTLE = Type in the macro string that will be sent 
        each time the throttle is moved forward one step (when
        opening throttle).
    
        CLOSE THROTTLE = Type in the macro string that will be sent 
        each time the throttle is moved down one step (when closing
        throttle).

    *If THROTTLE POSITION STRINGS is checked:
        PROPORTIONAL STEPS = Type in the macro string that will be
        sent at each incremental throttle position.  Enter one
        character or macro string per positional line (e.g. 1, 2,
        3...9). Up to 20 macro strings can be defined here.  Use the
        MORE button to switch between lines 1-10 and 11-20. For
        joysticks that use an analog style hat switch such as the
        ThrustMaster FCS, you should see the positions labeled Up,
        Down, Right, Left, and Center (Make sure you have selected
        "ThrustMaster type" as the joystick being used with this
        template).

See ThrustMaster Setup: Advanced
    Programming the Pro Throttle Slider in Digital Mode
   _____________________________________________________________________
.Topic:
Transmitting Templates
2-8                     Transmitting Templates                            2-8
   _____________________________________________________________________

After creating a new template or opening a previously saved one, you
must TRANSMIT it into the non-volatile memory housed inside the
PRO THROTTLE before it actually becomes usable.  This can be done
within the PTSETUP program.

1.  In PTSETUP, Open the desired template you wish to use (see 'Open' in
    FILE Menu).
2.  Confirm that the desired template is opened by ensuring that its
    name is displayed in the status box at the upper right
    corner of the PTSETUP screen.
3.  Click 'Transmit' (or press F8) with the left mouse button to download
    the opened template to the Pro Throttle's memory.

    Note: If there is an unusually long delay (more than 20 seconds),
    see possible remedies in Troubleshooting.

4.  To check if the Transmission was successful, click 'Test' (or press F9)
    to activate the test utility.

SETUP Menu
Loading Templates from DOS
Creating Batch Files
Troubleshooting
   _____________________________________________________________________
.Topic
Menus
                             3.  MENUS
   _____________________________________________________________________

There are five pull down menus at the top of the PRO THROTTLE Setup screen.  
They are (from left to right): , FILE, SETUP, VERIFY, and WINDOW.  These
menus operate similarly to those found in other  'MS Windows' Applications.  

 Menu                        FILE Menu
SETUP Menu                    VERIFY Menu
WINDOW Menu                
   _____________________________________________________________________
.Topic:
General Dialog Box Control Buttons
3-1              General Dialog Box Control Buttons                      3-1
   _____________________________________________________________________

Common control buttons can be found in the many dialog boxes.  Although
each button is not found in every dialog box, the listing and descriptions
here cover all of the buttons.

OK:
    Click on this button or use the Tab key and press [Enter] to
    accept any changes you have made in the current dialog box.

CANCEL:
    Click on this button or use the Tab key and press [Enter] to
    close the dialog box without saving any of the changes made in it. 
    You can also use the [Esc] key or click on the 'close box'
    (i.e. small square in the upper left corner of a window/dialog box)
    to cancel and close the window.  Also use this to stop the
    transmission of programmed keys to the PRO THROTTLE (this is called
    Abort Transmit) in which case the last template loaded will remain in 
    the Pro Throttle's memory.

OPEN:
    Located in the OPEN FILE dialog box (see FILE Menu), click on
    this button or select using the Tab key and press [Enter] to
    close the dialog box.  Selecting OPEN will open the highlighted 
    file under the FILES header.

CLOSE:
    Located in the SELECT BUTTON dialog box (see BUTTONS in the
    SETUP Menu), click on this button will close the dialog box.

EDIT:
    Located in the SELECT BUTTON dialog box (see BUTTONS in the
    SETUP Menu),  click on this button to allow you to edit the
    highlighted button from the BUTTON list.  To highlight a button on
    the list, use the up and down arrow keys or use your mouse pointer.

DEFAULTS:
    Located in the KEY PREFERENCES screen, (see KEY RATES in the
    SETUP Menu) click on this button to reset the settings to their
    default key rate values.
  
YES:
    Click on this button to confirm your choice in the current window.

NO:
    Click on this button to negatively respond to the question in the
    dialog box.

KEYBOARD:
    Located in the BUTTON DEFINITION and Digital Throttle, Edit
    Strings menus, see SETUP Menu), click on this button to go
    into the keyboard interface utility.  Use this screen to select
    any keys that you cannot directly enter from the keyboard console.
    The following keys must be entered through this screen: function
    keys (e.g., F1, F2...), modifier keys like <Ctrl> and <Alt>,
    number pad keys, cursor keys, and Backspace.  To enter keys, mouse-
    click on them; this should generate characters in either the Press
    or Release Definition fields.

EDIT STRINGS:
    Located in the Digital Throttle settings menu (see THROTTLE in the
    SETUP Menu),  click on this button to enter and modify the keys
    assigned to the digital throttle.  The type of digital throttle
    screen presented depends on which "Digital throttle Uses" box you
    currently have checked:  Up/down keys or Position keys.

MORE:
    Found in the Digital Throttle 'Position Keys' screen (click 'Setup,
    'Throttle, Position Keys, 'Edit Strings), This button allows you
    to enter macros from 10 to up to 20 ordered steps of the digital
    throttle.  Selecting MORE changes the page's steps of 1 through 10
    to 11 through 20.  The macro strings assigned to the lower numbers
    will execute when the throttle is in the open position (step '1'
    being full open or throttle at full).  This is used if a game uses
    separate numbers to increase and/or decrease power-to-throttle
    levels (i.e., 1,2,3...9 to control what power level the throttle is
    set to with 9 being the highest or most power).

NAME:
    Located in the BUTTON DEFINITION screen (see BUTTONS in the
    SETUP Menu), use this to rename a specific button.  Button names
    can be up to 60 characters in length including spaces.
   _____________________________________________________________________
.Topic:
 Menu
3-2                              Menu                                   3-2
   _____________________________________________________________________

This is the basic information menu on getting started.  The options are:

GET STARTED (SHIFT+F1):
    Enters a HELP window for the PRO THROTTLE.

HELP INDEX (F1):
    Enters the HELP INDEX window. Select a topic on the list to see a
    brief description and explanation of the topic.  (See F1 HELP)

ABOUT...
    Enters a basic information window which reports what version of the
    PRO THROTTLE setup software you have, what version of the firmware
    (chip) you have, and what type of joystick configuration you have. 

READ ME FIRST:
    Enters the README window.  Any essential information to get started
    and/or important notes will be found in this section.
   _____________________________________________________________________
.Topic:
FILE Menu
3-3                              FILE Menu                               3-3
   _____________________________________________________________________

This menu contains all of the basic options such as create a New file, 
Open an existing file, Save a file, Print a copy of a file, go to the DOS 
prompt, and Exit the Setup Program.  Below is a description of each
option.

NEW:
    Enters the NEW SETUP window.  Use to create a new customized
    template for the PRO THROTTLE.  In the NEW SETUP window, you must
    name the template you are creating, select which button mode
    (Discrete or Chorded) you want it to use and select the type of
    joystick you are using with the PRO THROTTLE.  New templates can
    either be started with the default buttons settings (not programmed)
    or the button settings from the last opened template.

NAME:
    Here you can type in the name of the template you want to open or
    create.  It can be up to eight characters long and will automatically
    include the .PTC (Pro Throttle Configuration) file extension.  Choose
    names that best indicate the game for which they were programmed
    (e.g. Descent, Warbirds, Doom, EF2000, EF2000TM).  Capitalization is
    not necessary when choosing these names.    

GAMEPORT INPUT: 
        *DISCRETE:
            This is known as the OR'ed button mode.  Button
            inputs are read discretely, meaning two or more
            buttons can be recognized when pressed at the
            same time.  Simply stated, this mode allows you to
            send commands one button is pressed at a time as
            well as multiple buttons pressed simultaneously.
            Hence, it is called the OR'ed mode.

        *CHORDED:
            This is known as the chorded button mode (pronounced
            "korded").  Button signals are read in a combination,
            prioritized fashion.  Simply stated, when you
            simultaneously press more than one button on your
            joystick that is communicating with the gameport, 
            the button with the highest priority only button 
            recognized by the gameport or Pro Throttle.  This 
            is necessary in order to get certain "extra" buttons 
            and hat switches working on certain joysticks.  If 
            you are using a CH FLIGHTSTICK PRO, VIRTUAL PILOT 
            PRO, or F-16 COMBATSTICK, you MUST be in the chorded 
            mode.

    NOTE: The chorded limitation only applies to the joystick's buttons.
    All of the Pro Throttle buttons are completely discrete and will all
    function even when more than one is pressed.
         
JOYSTICK:
    Used to select the specific type of joystick you are using.
    If you are unsure of what to select, use the "Auto Detect" option.

OPEN (F3):
    Enters the OPEN FILE dialog box.  Used to open any previously saved
    template (*.ptc file) for editing or transmitting.  Dialog boxes
    accessed from the SETUP Menu display the contents of these files
    and allow you to make changes.  At the bottom of this dialog box,
    there is an information panel that describes the selected file.

NAME:
    Used to type in the name of a specific template (*.ptc file) to open
    for editing or transmitting.  Simply type in or click on one of the
    saved templates to open.  You can also use Tab to enter the FILES 
    box and select the listed template you want to open using the arrow 
    keys. If you've opened a file successfully, you will see its name in 
    the active template box at the upper-right corner of the screen.

FILES:
    A box listing any PRO THROTTLE templates (*.ptc configuration files)
    which have already been created and saved to the hard drive.  The
    default directory it saves these templates in is C:\PROTHROT.
    Templates can be save to any drive or directory.

SAVE (F2):
    Provides the INFORMATION dialog box which shows how the template
    file is being saved.  If the file was not previously saved, it
    enters the SAVE FILE AS dialog box to allow you to name and then
    save the file.  See the SAVE AS option below.

SAVE AS:
    Enters the SAVE FILE AS dialog box.  Used to save the template under
    a different name.  This creates two identical templates with
    different names and can used to create a 'model' template to which
    other settings can be based upon.

NAME:
    Type in the new Name of the saved template.

PRINT:
    Enters the PRINT REPORT TO screen.  Generates a button assignment
    list (*.lis file) into a named text file to be printed or saved to
    disk.  This map lists all the button, throttle, and key settings for
    the requested template.

    NOTE: If you need a graphical reference map of your button
        assignments, print out the PTMAP.BMP file.
        See Printing a Graphical Key Map

CHANGE DIR:
    Enters the CHANGE DIRECTORY dialog box.  Use this to change the
    current directory in case you have any templates (*.ptc files)
    located in directories other than the default, C:\PROTHROT.

DOS SHELL:
    Temporarily exits the Setup program to a DOS prompt (C:\) so you
    can enter DOS commands or run another program.  You can return to
    the setup program by simply typing EXIT at the DOS prompt.

EXIT (ALT-X):
    Used to quit the PTSETUP program.  Before exiting, a CONFIRM dialog
    box will appear asking if you want to SAVE CHANGES NOW.  Select
    'OK' to update the currently opened template to its new changes.
    Select  'Cancel' if you do not to save the changes you've made and
    leave the template as it was before the editing.  After making your
    selection, the Setup program terminates and returns you to the DOS
    prompt.

Troubleshooting
_____________________________________________________________________
.Topic:
SETUP Menu
3-4                            SETUP Menu                                3-4
_____________________________________________________________________

This menu contains all of the options that allow you to program functions
to the buttons on your PRO THROTTLE and joystick.  It also allows you to
transmit your configuration to the PRO THROTTLE memory or even clear its
memory.

KEY RATES:
    Located under the Setup menu, this opens the KEY PREFERENCES dialog
    box so that Repeat Delay, Repeat Rate, and Maximum key rate settings
    can be changed.

REPEAT DELAY:
    The amount of time it will take before the "keymatic" will start.
    Typematic is the automatic repeating of a key when it is held down.
    The default is 0.5 seconds.

REPEAT RATE:
    The number of keys that will be repeated per second in typematic.
    The default is 10 characters per second.

MAXIMUM KEY RATE:
    The maximum number of keys that can be repeated per second in
    typematic.  The default is 10 characters per second.
    
DEFAULTS:
    Select the DEFAULTS button to get the default settings of 0.5 sec
    Repeat Delay, 10 char/sec. Repeat Rate, and 10 char/sec. Maximum
    Key Rate.

BUTTONS:
    Enters the SELECT BUTTON dialog box.  A list of all programmable
    buttons is displayed.  Selecting a button and pressing the EDIT
    button will open the BUTTON DEFINITION screen for that particular
    button only.  Once in the BUTTON DEFINITION screen you will find
    the following:

    NAME: This line contains our name for the button to which
        you want to assign a keyboard function.  If you do not
        like our name for the button you selected and want to
        change it, you can do so.  Some early users like to change
        the name to reflect the function.  For example, if you use
        a certain hat switch for viewing, you may want to change
        the name from 'Throttle Hat #1 - Up' to 'View switch -
        straight ahead.'

    OUTPUT: This line gives you the option to change the output
        function of the button you have selected.  It can be set to
        send keyboard (macro strings or keys held until released) or
        joystick (i.e., button A1, B2, Hat 1-left, etc.) signals.
        
        The following are descriptions of the available OUTPUTS
        for each button:

        MACRO STRING
        ------------
        When in this mode, the PRO THROTTLE will send both the key
        press and a release just as though you were typing it on the
        keyboard.  The is necessary when you want to send a "string"
        of keystrokes in a sequence.  For example, if a head-to-head
        game you are playing offers you the ability to send a message
        to your opponent, you would ensure your BUTTON DEFINITION is
        in MACRO STRING so that you can send something like "CHECK SIX,
        RED BARON, I HAVE YOU IN MY GUNSIGHT!"  The PRO THROTTLE would
        send the scan code for pressing "C" followed by the release code
        for the "C" (key break), and then the press code for "H" followed
        by its release code and so on for the rest of the macro string in
        the order it was originally typed.  At no time will two keys
        be held down like in Keys held mode. If a single character is
        entered and the button is held down, the PRO THROTTLE will
        both press and release the key at the rate specified in the
        MAXIMUM KEY RATE option under the KEY RATES screen.

        KEYS HELD UNTIL RELEASE
        -----------------------
        When in this mode, the PRO THROTTLE will hold down all keys
        programmed until the button is released. For example, if a button
        is programmed as the DOWN ARROW to provide a rear view of the
        cockpit in your favorite flight sim, you want to ensure that the
        KEYS HELD UNTIL RELEASE output is selected so that as long as you
        hold that button or hat switch down you will get the rear view.
        Upon releasing the hat switch, the view would return to
        forward (if default).  If you had the OUTPUT option set to
        MACRO STRING instead, when you select and hold down the
        button which gives you rear view your game will give you a
        rear view, but will begin jumping back and forth between
        the forward view and the rear view at the rate defined in
        KEY PREFERENCES.  Put simply, use this output for game
        functions that require you to hold down the key to activate
        the command (e.g. views, running, strafing, etc.).

        BUTTON A1, BUTTON A2, BUTTON B1, BUTTON B2, BUTTON X1,
        BUTTON X2 -
        These OUTPUT options all represent standard gameport signals.
        You need to refer to your game to determine the function of
        each button (i.e. what the joystick buttons do by default).
        For CH PRODUCTS joysticks the following apply:

            BUTTON A1 (or Joystick A button #1) -Trigger on all
            jet grip style joysticks (e.g., the FLIGHTSTICK,
            FLIGHTSTICK PRO), the right button on the VIRTUAL
            PILOT and the outside left button on the VIRTUAL
            PILOT PRO.
     
            BUTTON A2 (or Joystick A button #2) - Top button on
            JETSTICK and FLIGHTSTICK, left button on FLIGHTSTICK
            PRO and VIRTUAL PILOT, left shoulder button on F-16
            series and outside-right button on VIRTUAL PILOT PRO.
     
            BUTTON B1 (or Joystick B button #1) - Right button
            on FLIGHTSTICK PRO, upper-left button on F-16
            FLIGHTSTICK faceplate, lower-right button on F-16
            COMBATSTICK and FIGHTERSTICK faceplate, and middle
            left button on VIRTUAL PILOT PRO.
     
            BUTTON B2 (or Joystick B button #2) - Lower button 
            on FLIGHTSTICK PRO, lower-right button on F-16
            FLIGHTSTICK faceplate, lowest "pinky" button on F-16
            COMBATSTICK and FIGHTERSTICK, middle-right
            button on VIRTUAL PILOT PRO.
     
            BUTTON X1 (or Joystick X button #1) - Inside-left
            button on VIRTUAL PILOT PRO, right side index finger
            button on F-16 COMBATSTICK.
     
            BUTTON X2 (or Joystick X button #2) - Inside-right
            button on VIRTUAL PILOT PRO, top-left button on F-16
            COMBATSTICK faceplate.

            HAT SWITCH 1 - Hat switch on the FLIGHTSTICK PRO, 
            right hat switch on VIRTUAL PILOT PRO, top right hat 
            switch on F-16 COMBATSTICK and FIGHTERSTICK.
     
            HAT SWITCH 2 - Left hat switch on VIRTUAL
            PILOT PRO, upper-left four way switch on F-16
            COMBATSTICK and FIGHTERSTICK faceplate.

            RESERVED CHORD 13 - Not enabled.  Not Currently Used
            in any Games.

            DISABLED - This option disables the selected button.
     
PRESS DEFINITION: 
    This field defines the key or string of keys sent when that
    particular button is pressed. For example, if the "F" key allows
    you to fire missiles then you would simply type an "F" in this line.
    To enter key commands you can use standard line-editing function
    keys to edit the string (e.g., left/right arrow keys, backspace,
    delete, insert).

    NOTE: If you want to enter function keys (F1, F3, etc.) or special
    keys like SHIFT, ALT, or CTRL, you can click the KEYBOARD option
    button and enter them through the graphical keyboard interface
    screen (see below).

KEYBOARD:
    Enters the SELECT A KEY keyboard interface where you can select all
    key functions from the virtual keyboard.  To select a key or a
    function, simply mouse-click the desired key on screen in the order
    you want them to be executed (just as if you were typing them in).
    Your selection will appear in the STRING field at the bottom.

RELEASE DEFINITION:
    This field records the key or string of keys sent when you
    physically release that particular button.  This line uses the same
    rules as PRESS DEFINITION (see above).  If left blank, the
    programmed keys are all sent when the button is pressed.
    HINT: You can enter key commands here alone (not in Press Definition)
    if you want to ensure only one string of key(s) will be sent when
    the button is released (avoid typematic).


THROTTLE...  See Advanced Setup: Analog vs. Digital Throttle

JOYSTICK:
    Opens the JOYSTICK SETTINGS screen.  From here you can change the
    type of joystick you have attached to the PRO THROTTLE and the
    gameport input mode, Discrete or Chorded.

    GAMEPORT INPUT
    The PRO THROTTLE can be programmed to treat buttons as discrete
    buttons that can be used in conjunction with other buttons when
    pressed simultaneously (OR'ed), or only one at a time as chorded
    buttons where the last button pressed determines what is sent to
    the gameport.  When in chorded button mode, the Pro Throttle will
    be able to see the special "button combinations" sent by the
    following CH joysticks: Flightstick Pro, F-16 Combatstick, and
    Virtual Pilot Pro.  Use the chorded mode only for these joysticks
    or joysticks that emulate them.  All other joysticks will use
    discrete mode.

    JOYSTICK SELECTED
    Used to select the type of joystick you are using
    with the PRO THROTTLE.  Use the "auto detect" option to have PTSETUP
    determine the type of joystick you have attached.  If it finds a
    joystick successfully, its name will be displayed on this line.
    You  can override this selection and manually choose a joystick type
    by clicking the down arrow in the Joystick Selection field.  Options
    include:

           -USE AUTO DETECTION
           -BASIC 2 AXIS UP TO 4 BUTTONS
           -BASIC 3 AXIS UP TO 4 BUTTONS
           -THRUSTMASTER TYPE
           -F-16 COMBAT/VP PRO/FS PRO
           -F-16 FIGHTERSTICK

    See ThrustMaster Setup: Basic

FREE MEMORY (ALT+M):
    Displays the USED MEMORY IN THROTTLE indicator. This indicator
    shows how much of the PRO THROTTLE non-volatile memory (EEPROM) you
    have already used and how much you have left.

CLEAR STRINGS:
    Clears all of the button and throttle key commands programmed for
    the template you have selected.  Basically, this is a "clean slate"
    command and will allow you to start with fresh template when editing.

TRANSMIT (F8):
    Downloads the current template into the non-volatile memory of the
    PRO THROTTLE.  This is the actual programming of the Pro Throttle
    so it can be used outside of this program and in your game.  The
    template will remain in the PRO THROTTLE until another template is
    loaded over it, even if it is unplugged or the computer power is
    turned off.

Tips and Hints
Troubleshooting
   _____________________________________________________________________
.Topic:
VERIFY Menu
3-5                             VERIFY Menu                              3-5
   _____________________________________________________________________

DEVICE INFO (ALT+I):
    Retrieves device status from the PRO THROTTLE and displays it in
    the THROTTLE INFORMATION window. Specific information includes: 
    *the template you currently have transmitted
    *the type of joystick you have attached, the button output option
    (OR'ed or chorded)
    *whether the PRO THROTTLE uses the gameport (analog) or keyboard
    (digital) throttle control
    *if an external throttle is currently being used or not.

TEST THROTTLE (F9):
    This option opens the TEST THROTTLE KEYS window used to test the
    programming of your PRO THROTTLE.  You can test both the buttons
    and the digital throttle here.  Simply press a Pro Throttle or
    joystick button (or move digital throttle) to see what key command
    is currently programmed to it.  You should run this test after
    transmitting a newly edited template before running your game.  To
    close this window, click the close box or press the [Esc] key three
    times.

Troubleshooting
   _____________________________________________________________________
.Topic:
WINDOW Menu
3-6                             WINDOW Menu                              3-6
   _____________________________________________________________________

MOVE/RESIZE (CTRL+F5):
    This command allows you to change the size and/or position of the
    active window. Press [Shift] while pressing the arrow keys to change
    the size of the active window.  Once you have adjusted its size or
    position, press [Enter].  Similar to other Windows applications, if
    a window has a resize corner you can click and drag that corner to
    resize the window.

NEXT (F6):
    Cycles forward through each window on the desktop.

PREV (SHIFT+F6):
    Cycles backward through each window on the desktop.

CLOSE (ALT+F3):
    Allows you to close the active window.  You can also mouse-click on
    the close box (square in the upper-left corner of the window) or
    simply press [Esc].

NOTE: Some of these options in the Window Menu may not function correctly 
on certain computers.
   _____________________________________________________________________
.Topic:
USED MEMORY IN THROTTLE window
3-7                     USED MEMORY IN THROTTLE window                   3-7
   _____________________________________________________________________

The "Used memory in Throttle" bar shows you just how much non-volatile
memory* in the PRO THROTTLE you have used, thus have left.  The number
indicates total number of bytes used out of 942 (as well as total
percentage used).  You can move, close and re-open this window as desired.

*NOTE: "Non-volatile memory" means that all data stored in it will be 
saved even if the computer is turned off or the PRO THROTTLE is unplugged.  
Unlike RAM, no data will be lost due to a loss of power.  The stored data 
will only be lost when new data is transmitted in.  Thus, your PRO THROTTLE 
will retain the last template that was transmitted into it--even if you have 
shut off the power to the computer.  In short, the last template is active 
until a different one is transmitted into the PRO THROTTLE.

See Transmitting Templates
See also: CLOSE ALT-F3 in the WINDOW Menu
See also: FREE MEMORY...ALT-M in the SETUP Menu
   _____________________________________________________________________
.Topic:
Function Options
3-8                       Function Options                               3-8
   _____________________________________________________________________

F1 HELP - See HELP INDEX F1 under the  Menu explanation.

F2 SAVE - See SAVE F2 under the FILE Menu explanation.

F3 OPEN - See OPEN under the FILE Menu explanation.

F8 TRANSMIT - See TRANSMIT F8 under the SETUP Menu explanation.

F9 TEST - See TEST THROTTLE F9 under the VERIFY Menu explanation.


   _____________________________________________________________________
.Topic:
Loading Templates from DOS
                          4. ADDITIONAL HELP

4-1                     LOADING TEMPLATES FROM DOS                       4-1
   _____________________________________________________________________
To load a template into your PRO THROTTLE directly from the DOS prompt,
run the PTLOAD command followed by the name of the template (files with the 
*.ptc extension), then press [Enter].

For example, to transmit the template for MS Flight Simulator 5.1, you would 
type this at the DOS prompt:
      
            PTLOAD  FS51    [Enter]

There is no need to type out the *.ptc extension.  The TEMPLATE will be 
transmitted into the PRO Throttle.  You should get a message confirming the 
transmission.  After finished, you can change to the directory containing 
your game and start it as you normally would.

    NOTE: After loading the template, it will remain in the PRO 
    THROTTLE'S internal memory (EEPROM) until you transmit a new 
    template--even if you turn off your computer or disconnect the 
    PRO THROTTLE.

See Creating Batch Files
   _____________________________________________________________________
.Topic:
Creating Batch Files
4-2                     CREATING BATCH FILES                             4-2
   _____________________________________________________________________

You can create a batch file that will automatically load a specific
template to the PRO THROTTLE just before the actual game begins.  Use
any text editing program (e.g. DOS Editor, Windows 95 Wordpad, etc.)
to create a batch file (*.bat) as follows:

(We will use the DOS Editor and Microsoft's Flight Simulator 5.1
in our example).

1.  In DOS, change to your game's directory in DOS.  
    Example:    cd \fltsim5  [Enter]

2.  Create a new *.bat file by typing:  edit  {name of file}.bat  [Enter]
    Example:    C:\FLTSIM5\edit  fltsimpt.bat  [Enter]    ("fltsimpt" stands 
    for "flightsim-pro throttle)

3.  Beginning with the first line of the DOS Editor screen, type the
    commands as follows:

    cd \prothrot
    ptload  {name of saved *.ptc template}
    cd \{name of directory your game is in}
    {name of file that starts your game}

    Example:    

    cd \prothrot            (changes to the C:\PROTHROT directory)
    ptload  fltsimpt        (transmits the FLTSIMPT template)
    cd \fltsim5             (changes back to the C:\FLTSIM5 directroy)
    fs5                     (launches Flight simulator)

4.  Save this batch file and exit the editor program.

5.  To run the batch file, simply change to the game directory and type in 
    the name of the *.bat file.
    Example:  C:\FLTSIM5\fltsimpt  [Enter]

Loading Templates from DOS
   _____________________________________________________________________
.Topic:
Printing a Graphical Key Map
4-3              How to Print a Key Map for your Pro Throttle            4-3
   _____________________________________________________________________

A printable button-key map file, PTMAP.BMP, is included on your floppy disk 
and in your \PROTHROT directory.  You can use it as a reference tool to 
remind you which buttons do what in each of your PRO THROTTLE templates.  
Since it is a bitmap file, you can view and print it with any program
(including DOS-based) that supports this format (i.e. Win95 Paint).
Below describes how to print this file from Windows.

IN WINDOWS 95:
==============================
1.  Using either 'Windows Explorer' or 'My Computer,' open up the
    \PROTHROT folder on your hard drive.
2.  Left-click and highlight the PTMAP.BMP file.
3.  Right-click the mouse to open the task menu.
4.  Left-click 'Print'.

If the file does not print correctly this way, try printing it directly
from the 'Paint' program in the Windows 95 Accessories group.


IN WINDOWS 3.1 and 3.11:
==============================
1.  Start the File Manager and Open the \PROTHROT folder on your hard drive.
2.  Click to highlight the PTMAP.BMP file.
3.  Click 'File, 'Print..., then specify number of copies.  Click OK.

If this does not produce a satisfactory copy, you may need to go
into Windows Paintbrush to edit and print it from there.

Programming a Template for the PRO THROTTLE
Creating a Windows 95 Shortcut for the PRO THROTTLE
   _____________________________________________________________________
.Topic:
ThrustMaster Setup: Basic
4-4                     BASIC THRUSTMASTER SETUP                         4-4
   _____________________________________________________________________

This section explains how to program a template for ThrustMaster-compatible 
joysticks (i.e. FCS, Wingman Extreme).  The key to remember when using a 
ThrustMaster is that the 4-way hat switch utilizes the same analog channel 
as does the PRO THROTTLE slider and therefore is treated by PTSETUP as an 
"external" throttle.  Both the PRO THROTTLE slider and ThrustMaster can be 
set in either analog or digital mode as describe below.

PRO THROTTLE SLIDER IN ANALOG MODE (default)
======================================================
This configuration is recommended for games that support analog throttles 
(i.e. supports joystick w/throttle or CH Flightstick Pro).

1.  In PTSETUP click FILE, then NEW.

2.  In NEW SETUP,
    a) Type in the name of the template you are about to create.
    Tip: If you use different joysticks, put a reference to them in
    the name (e.g. "DESTM" for a Descent using ThrustMaster joystick, 
    or "DesCH" for Descent using a CH).
    b) Choose "Discrete" for 'Gameport Input.'
    c) Choose "ThrustMaster type" for joystick by clicking on the down 
    arrow in the JOYSTICK SELECTION field.  Click 'OK.'

3.  Program the Pro Throttle and Joystick buttons as usual.
    See Programming a Template for the PRO THROTTLE

4.  To program the PRO THROTTLE Slider and ThrustMaster hat switch:
    a) Click SETUP, THROTTLE...
    b) For 'Pro Throttle Input,' select 'Through Gameport'
    c) For 'Digital Throttle Uses,' select 'Position keys'
    d) Click on 'Edit Strings'

5.  In EDIT STRINGS, type in the desired keys for each of the Hat's
    5 positions (i.e. keys for views, sliding, etc.) Click OK when done.

6.  SAVE, TRANSMIT, and TEST the new template.
    NOTE: Analog signals (slider) will not be displayed in TEST.  To check 
    the analog slider, use the JCENTER program in the C:\PROTHROT directory.

7. Exit PTSETUP and Start your game.
   a) For DOS games, go to the game's options menu, and select
   "FlightStick Pro, Joystick w/throttle, 3 axis 4 button joystick," or
   similar as your joystick.
   b) For Windows 95 games, select 3 axis 4 button in the Joystick
   Selections box of Joystick Properties.

    NOTE: The Hat switch can only be programmed as a macro string (not 
    Keys held...) which is why the 'center' position should be assigned 
    to return the game to the 'normal' view or default state.

HAT SWITCH IN ANALOG MODE 
===================================================
(Standard ThrustMaster configuration for games not supporting analog 
throttles)

1.  Follow Steps 1 - 3 as described above.

2.  To program the Slider and Hat switch
    a) Click SETUP, THROTTLE...
    b) For 'Pro Throttle Input, select 'Through Keyboard'
    c) For 'Digital Throttle Uses'
     *  Select 'Up/down Keys' if the game's throttle is controlled
        by pressing single keys repeatedly (i.e., +, - ).
     *  Select 'Position Keys' if the throttle is controlled by
        pressing a set of incremental keys (i.e., 1,2,3...9).

3.  Click 'Edit Strings' and type in the keys you want sent when the Slider
    is moved forward and back (Up/down) or when it is in a certain position 
    relative to its base (Position keys).

4.  When finished, click 'OK.'

5.  SAVE, TRANSMIT, and TEST the new Template as usual.
    NOTE: Analog hat signals will not be displayed in TEST.  To check 
    the hat, use the JCENTER program in the C:\PROTHROT directory.

6.  Exit PTSETUP and start your game.
    a) For DOS games, go to the game's options menu and select 
       "ThrustMaster" as your joystick.
    b) For Windows 95 games, select "ThrustMaster" in the Joystick
       Selections box of Joystick Properties.

    NOTE: Most of the templates already included on the floppy disk are 
    designed to be used with CH compatible joysticks.  These can easily 
    be converted into ThrustMaster templates.

See ThrustMaster Setup: Advanced
    Software Compatibility
    Converting Templates for ThrustMaster Joysticks
    Troubleshooting: ThrustMaster
    Advanced Setup: Analog vs. Digital Throttle
   _____________________________________________________________________
.Topic:
ThrustMaster Setup: Advanced
4-5        ADVANCED THRUSTMASTER SETUP AND COMPATIBILITY ISSUES          4-5
   _____________________________________________________________________

This section is designed to familiarize the advanced user with some of the
technical background concerning the Pro Throttle's compatibility with
different joysticks.

The Pro Throttle is fully compatible with ThrustMaster FCS type joysticks.
In fact, their design strongly complements the features of the Pro Throttle.
However, due to these design differences between the FCS and other extended
joysticks, some reconfigurations will be necessary when programming it with
the Pro Throttle.

The Pro Throttle is designed to allow you to digitally program the 
Thrustmaster's hat switch in order to use the preferable, analog throttle 
with your favorite game (as long as it supports an analog throttle).
Thus, in order to use the ThrustMaster hat switch, you will need to program
it to send keyboard commands. See ThrustMaster Setup: Basic

For DOS games, if the 'hat switch' on the ThrustMaster no longer works after 
programming a Pro Throttle template as described in 
ThrustMaster Setup: Basic, then you will need to select either "Flight 
Stick Pro, 4-button joystick, or Standard Joystick w/throttle" as your 
controller in the game's options menu.

WINDOWS 95 GAMES: 
Choose either "CH Flight Stick Pro, 3-axis 4-button, or Custom-3 axis 
4-button joystick with 'POV hat' and/or 'rudder').
 
The reason the ThrustMaster's hat switch does not work is because the Pro 
Throttle's slider is overriding it.  The Pro Throttle is designed to
give priority to an analog throttle control verses an analog 'view switch'
used by ThrustMaster joysticks.  Most games recommend a smooth analog 
throttle for better control of the game as provided by CH Flight Stick 
Pro-compatible joysticks.  A brief overview of the technical difference 
between CH Joysticks and Thrustmaster's will clarify this point.

An industry "standard" gameport has a total of four analog channels and 
four button channels.  It can support up to two standard joysticks.  A 
"standard" joystick has only two analog input (i.e., X,Y axis) and two
fire buttons. Thus, a standard gameport will support a total of four axis
and four fire buttons (two, two button joysticks).  In order for an 
"extended" joystick to work (a joystick with more than two analog axis 
and/or buttons like the CH Flight Stick Pro and ThrustMaster FCS) it must 
use an axis or button normally reserved for the second standard joystick.  
CH and ThrustMaster have come up with two different methods of getting 
these extra buttons and analog inputs for their extended joysticks to work. 

The ThrustMaster FCS uses all four button inputs on the gameport for its 
four fire buttons.  Since these button inputs are all discrete, it allows 
the user to press all four buttons simultaneously with complete signal 
integrity.  This enables the joystick to execute different functions at the 
same time, like sliding and shooting.  The FCS also has a four-way analog 
"hat switch" that functions independently from the fire buttons.  It does so 
by using  the Joystick B Y-axis channel.  When you push the hat 'up,' it 
sends a specified analog range to the game's joystick driver which in turn 
translates the signal then executes the assigned function (e.g. strafe 
'up').  A range is defined for each of the hat switch's four directions.  
Thus, since the analog channel is completely independent from the button 
channels, you could use the hat switch simultaneously with any of the 
buttons.  This makes these joysticks particularly useful in games like 
Descent (Interplay) where being able to strafe and shoot at the same time 
is critical.  The last remaining analog channel, Joystick  2 X-axis, is 
reserved for rudder pedals (the same is true with the CH Flight Stick Pro).
Thus, the advantage of ThrustMaster FCS is that it supports a full set of
discrete analog and button inputs--the downside...it doesn't have a
analog throttle controller.
   
The CH FlightStick Pro (and CombatStick) does have a throttle controller
(large left wheel).  It also has four fire buttons and a hat switch. Unlike
the FCS, it uses the Joystick 2-Y axis channel for the throttle wheel 
instead of a hat switch.  Since this leaves no available button or analog 
axis inputs for the hat switch (remember, the remaining Joy 2 X-axis is 
reserved for rudder pedals), the CH FlightStick Pro must use 'combinations' 
of buttons for each of the hat's four switches.  By wiring each directional 
switch to send a certain combination of the four button inputs, software 
drivers could then be written to recognize these combinations and execute 
the assigned function (e.g. change views). The disadvantage of this method
is that pressing more than one fire button at a time could fool the
software driver into thinking the hat switch was being used.  To overcome
this problem, buttons were mapped into 'chorded' (non-discrete),
hierarchical signals. In other words, button one (the trigger) has priority
over button two, two over three, three over four, and so on. Pulling the
trigger while another button was depressed would cancel the first button
(if subordinate). Therefore, two buttons could not be pressed simultaneously.
The hat switch has priority over all of the buttons, therefore using it will
cancel any previously held button. This method is best suited for
flight simulators where having throttle control while  pressing buttons
(i.e., shooting) is considered more important than being able to
'change views' while pressing buttons. However, games like Descent
where the hat switch is used to 'slide' suffered since you could not
slide and shoot simultaneously.

The CH F-16 CombatStick basically follows the same wiring method. In 
addition, its second 'hat switch' and two extra buttons are also on a
hierarchical scheme. In this case, button priority is as follows: main hat,
button X1, X2, A1, secondary hat, button A2, B1, then B2, respectfully.

The Pro Throttle breaks these limitations by allowing any of its own hat 
switches to be keyboard-programmed in discrete mode.  For instance, you can 
program simply program one of the Pro Throttle's hats to slide and shoot 
with the Flight Stick Pro's trigger.  Furthermore, you can choose which 
device, the PRO THROTTLE slider or the ThrustMaster's hat switch, will use 
the analog channel. 

                        ** IMPORTANT **
IF THE PRO THROTTLE SLIDER  IS IN ANALOG MODE, THE EXTERNAL THROTTLE
(JOYSTICK THROTTLE DIAL OR THRUSTMASTER HATSWITCH), WILL AUTOMATICALLY
BECOME DIGITALLY PROGRAMMABLE BY DEFAULT.

Under the Pro Throttle's default setup, if you do not  program the
ThrustMaster hat switch to send keyboard commands it will not work
because the Pro Throttle slider, being in analog mode itself , WILL
OVERRIDE THE THRUSTMASTER'S ANALOG HAT SWITCH.  

By default, the Pro Throttle Slider is given the Joystick B Y-axis in order 
to enable a smoother throttle control.  This is preferable if your game
supports an analog throttle (i.e., Flight Stick Pro, Joystick w/throttle).

    NOTE: If you select "ThrustMaster FCS" in the game's options menu 
    while the Pro Throttle Slider is using the analog signal, the 
    slider will do what the ThrustMaster hat normally does (i.e. change 
    views).  

If you select "CH Flight Stick Pro or Joystick w/throttle" in the game's
joystick setup, the  joystick drivers will then correctly read the signal
as throttle control.  Again, this will disable the Thrustmaster's
analog hat switch so you will need to program it to send keyboard commands. 
see ThrustMaster Setup: Basic

This is only a brief description of what the Pro Throttle can do. The
possibilities are only limited by what the keyboard can do.  Now that you 
have some basic knowledge of the difference between CH and ThrustMaster 
joysticks, you can see just how versatile the Pro Throttle can be, in the 
right hands.  It was designed to be simple enough for the novice to use 
yet complex enough for him or her to grow with as their understanding of its 
capabilities grows.  Indeed, the Pro Throttle is the  first true step in 
total gaming control for serious and casual gamers alike.
      
Advanced Setup: Analog vs. Digital Throttle
Troubleshooting: ThrustMaster
Converting Templates for ThrustMaster Joysticks
Software Compatibility
   _____________________________________________________________________
.Topic:
Converting Templates for ThrustMaster Joysticks
4-6           How to Convert Templates for ThrustMaster Joysticks        4-6
   _____________________________________________________________________

If you want to edit one of the included templates (*.ptc files) so it will 
support a ThrustMaster type joystick, follow these instructions:

1.  In PTSETUP, OPEN and TRANSMIT the template you want to convert.
    Note: Most of the *.ptc files included on the floppy disk are
    designed for  CH type joysticks.

2.  With the template loaded, click on FILE, NEW.

3.  a)  Type in the name of the new template (e.g., "DESC-TM" for a
    Descent-ThrustMaster template).
    b)  Choose DISCRETE.
    c)  In 'Joystick Type', click on the down arrow and select 
    THRUTSMATER TYPE.
    d)  Click 'OK'

4.  In 'Use Config' window, select CURRENT.  The old template is now ready 
    to be edited into a separate new one. Modify the settings as desired.

5.  Click on SETUP, THROTTLE...  and configure how the Slider/ThrustMaster 
    hat will operate. See ThrustMaster Setup: Basic

6.  When finished, SAVE, TRANSMIT, and TEST the new template.
    
    NOTE:  In TEST, analog signals will NOT be shown, only digital keyboard 
    characters.

7.  Be sure to select the appropriate joystick in your game's options menu 
    or Windows 95 Joystick Properties.

See ThrustMaster Setup: Basic
    ThrustMaster Setup: Advanced
    Troubleshooting: ThrustMaster
   _____________________________________________________________________
.Topic:
Tips and Hints
4-7                           Tips and Hints                             4-7
   _____________________________________________________________________

1.  Print out a Key Map and assign your buttons on paper before you do so
    in PTSETUP.  This will save you time and will give you a "bird's-eye" 
    view of your button assignments. See: Printing a Graphical Key Map

2.  When running the Test program, test one of the PRO THROTTLE 
    buttons before testing out the joystick buttons or digital throttle.

3.  During the Transmission of templates to your PRO THROTTLE, avoid
    pressing any keys or moving the mouse.

4.  Include the C:\PROTHROT in your path statement so you can load
    templates from any directory within DOS (as long as the desired *.ptc 
    file is in the CURRENT directory).

5.  When programming the joystick, make sure that you keep the trigger
    button (A1) active as many games require you to press this during
    calibration.  

6.  Label each button in the 'Name' box according to what function it
    performs for easier reference.

7.  If the game supports both analog and digital throttles, it is preferable
    to use the analog for the PRO THROTTLE slider.

8.  If you notice that a button signal is "sticky" in a game (intermittently 
    does not work or works sluggishly when held down), try changing the 
    button from the "Macro strings" output to "Keys held until released."

9.  For your convenience be sure to print out a hard copy of each template's
    button assignments using the graphical key map provided.

10. If a button cycles commands too quickly (key commands
    are activated more than once with a single press), re-edit the button
    in PTSETUP and only enter the command line in the
    'RELEASE DEFINITION' box.

11. Experiment with the "Key rates" settings under the Setup menu in PTSETUP.  
    These rates are universal, meaning that the setting applies to all of the
    buttons in that particular template.  If your key rates are set too high 
    then some of the game's "toggle" keys may accidentally execute twice due 
    to over-sensitivity causing it to reverse the desired function (e.g. "g" 
    for toggle the gear up and then back down).  If this is the case, try 
    only having the button send a key command only when it is released (see 
    tip #8 for procedure).

12. To save time, before creating a New template first transmit an old
    template for a game that has similar key assignments (e.g., for a new 
    Hexen template, first transmit the DOOM template). This way, all you 
    need to do is select "Current Configuration" when asked in the 'New' 
    settings routine.   

13. When using a macro strings output, it is preferable to enter your macro
    definition in the 'RELEASE DEFINITION' box.

14. In the BUTTON DEFINITION screen, enter the desired keyboard commands 
    BEFORE entering the type of output (i.e., KEYS HELD UNTIL RELEASE 
    or MACRO STRINGS).

15. If you want to have a certain template loaded every time you turn the 
    computer on, edit your AUTOEXEC.BAT file in your C:\ directory to 
    include the following commands:

    cd\prothrot
    ptload  [name of the template you want loaded--must be in C:\PROTHROT]

    For example, to load the template for Interplay's game 'Descent'
    you would type:

    cd\prothrot
    ptload descent

    The command should become BEFORE any WINDOWS startup commands.  This
    is useful if you want to start off with a 'clean slate' by loading a
    template that has no keys assigned (for example, create one called
    NOTHROT.ptc) This also works if you have a WINDOWS 95 game and
    don't want to boot back to DOS to load the template for it (e.g. load
    the template for the WIN95 game 'SU-27' by S.I.S.).

Loading Templates from DOS
Troubleshooting
   _____________________________________________________________________
.Topic:
Troubleshooting
                              5. TECHNICAL HELP

5-1                           TROUBLESHOOTING                            5-1
   _____________________________________________________________________

Click on the area you need help.

5-1-1  Troubleshooting: Hardware Installation

5-1-2  Troubleshooting: Programming

5-1-3  Troubleshooting the Gameport

5-1-4  Troubleshooting: Windows 95

5-1-5  Troubleshooting: ThrustMaster

   _____________________________________________________________________
.Topic:
Troubleshooting: Hardware Installation
5-1-1                HARDWARE INSTALLATION PROBLEMS                    5-1-1  
   _____________________________________________________________________

1. MESSAGE: "KEYBOARD NOT DETECTED" DURING BOOT UP -
Check and make sure that the keyboard is plugged firmly into the back of the 
Pro Throttle's pass-through connector. Make sure the unused keyboard pass-
through connector has a plastic cap over it.  If so, try doing a hard reset 
on the Pro Throttle. See Resetting the Pro Throttle

2. YOU HEAR BEEPS DURING BOOT UP -
Make sure that none of the buttons on either the Pro Throttle or the Joystick 
are sticking. Check by pressing each button and listening for an audible 
"click".  If OK, try doing a hard reset on the Pro Throttle. 
See Resetting the Pro Throttle
    
3, AFTER INSTALLATION, THE KEYBOARD NO LONGER RESPONDS -
Make sure that both the keyboard adapter and the gameport adapter are plugged 
into the computer. Make sure that the game adapter is plugged into the port 
labeled "A". Make sure that you leave the protective cap over the keyboard 
adapter you are not using.  If you still get no response, try doing a hard 
reset.  See Resetting the Pro Throttle 
        Gameport Information
        Game Adapter Test (MSD)

4. COMPUTER BOOTS UP FINE, BUT BUTTONS STILL DON'T SEND
CHARACHTERS AT DOS PROMPT-
Try doing a hard reset.  If possible, try using a different keyboard and
see if there is any change in operation. It is possible that your keyboard in
not compatible with the PRO THROTTLE. Though keyboard incompatibility is 
rare, there have been some problems found with certain keyboard models in 
certain systems.  Call CH Tech support for assistance.

5. IF ALL ELSE  FAILS, HARD RESET
If you ever experience any other problems while using the Pro Throttle, 
perform a "Hard Reset" on the Pro Throttle.  To do this:

a) Turn off your computer.
b) Simultaneously press and hold down the three small buttons on the back
   of the Pro Throttle.
b) Turn your computer on while holding these buttons down.
c) Wait 3 seconds, then release the buttons.
d) Go to a DOS prompt (not "DOS" window) and see if buttons are sending any 
   characters.  You should see numbers generate on the screen.

If keyboard still doesn't respond, retry this step while also pressing the 
Num Lock key intermittently during Boot Up.  See Setting PTPACE

See: Gameport Information
     Green Motherboard Owners
     Technical Support
   _____________________________________________________________________
.Topic:
Troubleshooting: Programming
5-1-2                      PROGRAMMING PROBLEMS                        5-1-2
   _____________________________________________________________________

1.  PTSETUP WILL NOT LOAD OR YOU SEE THE ERROR MESSAGE: "ABNORMAL PROGRAM
    TERMINATION" -
PTSETUP requires at least 490K of free conventional memory to run properly. 
After ensuring all connections are good, try booting the computer using a 
boot floppy disk in order to gain as much conventional memory as possible.  
If PTSETUP then starts up, you will need to modify your CONFIG.SYS and/or 
AUTOEXEC.BAT file to free up some memory.  You can also free up memory by 
running DOS's MEMMAKER program or other memory maximizers like QEMM or 
386MAX.

2.  PTSETUP STOPS RESPONDING WHILE PROGRAMMING -
Make sure you running with at least 490K of free conventional memory.  If 
so, shut down the computer and do a hard reset 
(See Resetting the Pro Throttle).  Go back into PTSETUP, then open and 
transmit a template that you have NOT edited.  Test for proper operation.  
If OK, you may have a corrupted template.  Delete the template that locked 
up PTSETUP and try creating a new one.  Note: Templates are most likely 
cause by improper programming of the digital throttle.  
See (Programming the Digital Throttle)

3.  ERROR MESSAGE: "COULD NOT DETECT THE PRO THROTTLE" IN PTSETUP -
Make sure you have both the keyboard adapter and the gameport adapter plugged 
into the computer.  Ensure that the gameport you are using is enabled 
(see Troubleshooting the Gameport).  Perform a hard reset on the PRO 
THROTTLE. See Resetting the Pro Throttle

Also experiment with the PTPACE settings to find your keyboard's most 
compatible scanning speed. (see Setting PTPACE)

4.  PRO THROTTLE BUTTONS DO NOT RESPOND AT ALL -
Ensure you have properly installed the Pro Throttle.  Make sure that the 
correct keys are programmed for each button. Check using the 'Test' program 
in PTSETUP. If necessary, transmit a different template and see if it works.  
If correct, try re-setting the KEY RATE to a slower/faster speed in the 
SETUP, KEY RATES screen. If that fails, try changing the PTPACE settings. 
If still no response, try resetting the PRO THROTTLE . 
See Resetting the Pro Throttle


See Setting PTPACE
    Transmitting Templates
    Resetting the Pro Throttle

5.  BUTTONS RESPOND INCORRECTLY -
Make sure the correct template is loaded.  Make sure that the correct 
keyboard commands are loaded for each button. If necessary, clear the PRO 
THROTTLE memory and then re-transmit the desired template (See 
Loading Templates from DOS.  Test button response using either the Test 
program in PTSETUP or pressing the buttons at the DOS prompt to see their 
outputs.

6.  JOYSTICK BUTTONS DO NOT RESPOND OR RESPOND INCORRECTLY -
If the PRO THROTTLE seems to work fine but the joystick buttons do not work 
(or execute unexpected commands), make sure that you have the proper 
keyboard commands programmed for those buttons in PTSETUP.  Also, make sure 
that when programming joystick buttons for the keyboard, you have either 
"macro strings" or "keys held until released" selected in the 'Button 
Output' field.

See Programming a Template for the PRO THROTTLE
    Troubleshooting: ThrustMaster
    Gameport Information

7.  BUTTONS AND KEYBOARD LOCK UP WHILE PROGRAMMING/TRANSMITTING -
Wait 30 seconds.  If you still get no response, try pressing the '\' key,
then Alt + X .  Wait for another 10 seconds.  If you still get no response,
reboot the computer and check for normal keyboard operation at the DOS
prompt. It may be necessary to perform a hard reset on the PRO THROTTLE or 
adjust the Pro Throttle scan rate (PTPACE). 

TIP: To exit the TEST program in PTSETUP, click the close box at the 
upper-left corner of the test window instead of hitting "ESC" three times.

See Resetting the Pro Throttle
    Setting PTPACE

8.  MESSAGE: "UNABLE TO OPEN CONFIGURATION FILE..." -
This appears when PTSETUP or PTLOAD is trying to transmit a template into 
the Pro Throttle that it cannot find.  The desired template (*.ptc file)
must be in the current directory.  If not, make sure that you have
correctly typed in the name and path of the template file.

9.  LONG DELAYS WHEN TESTING AND TRANSMITTING TEMPLATES -
Turn the computer off and check for loose or improper PRO THROTTLE 
connections.  Try Resetting the Pro Throttle.  This may be caused by a 
corrupted template.  After resetting the PRO THROTTLE, go into PTSETUP then 
open and transmit several templates that have not been edited by you.  If 
this works, delete the corrupted template that caused the lock up and create 
a new one.  If that fails, try adjusting the PRO THROTTLE scan rate.  
See Setting PTPACE 

10.  PRO THROTTLE SLIDER DOES NOT WORK -
Check and see whether the template you have currently loaded is in digital 
or analog mode.  If it is in digital mode (moving the slider generates 
characters on the screen), make sure that your game has a function for the 
characters being sent.  If it is in the default analog mode (moving slider 
sends Joystick B, Y-axis signal instead of generating keyboard commands 
when moved in Test), make sure that your game's joystick preference is set 
to be used with an analog throttle (i.e., "Joystick w/throttle, Flight Stick 
Pro, or 3-axis joystick").  

11.  MOUSE IS NOT FUNCTIONAL IN PTSETUP OR BEHAVES ERRATCALLY -
Ensure that your DOS mouse drivers are loaded.  Check your AUTOEXEC.BAT file 
for the appropriate Mouse command line (i.e., c:\mouse\mouse.com). You can 
also place this command in the C:\WINDOWS\DOSSTART.BAT file as well).  If 
the mouse behaves erratically,  try loading a generic or Microsoft mouse 
driver instead.  These DOS mouse drivers can usually be found free through 
your local BBS or the internet.  Mitsumi mouse drivers have been known to 
have problems with PTSETUP. Consult your Mouse manual for further details.

   _____________________________________________________________________
.Topic:
Troubleshooting the Gameport
5-1-3                   TROUBLESHOOTING THE GAMEPORT                   5-1-3
   _____________________________________________________________________

The PRO THROTTLE  interfaces with both the keyboard and gameport of 
your computer.  The buttons on the PRO THROTTLE emulate keystrokes 
through the keyboard port thus do not communicate through the gameport. 
However, the PRO THROTTLE slider (or external throttle) does use the 
gameport's  joystick B, Y-analog channel.  If the PRO THROTTLE slider 
does not work in the game, ensure that the game supports an analog
throttle and is setup to use it.  If it still does not work, test the
slider using the JCENTER test (See Testing in JCENTER).  If the
JCENTER test fails, you may have either an incompatible gameport or
a gameport conflict.

>JCENTER DOES NOT RECOGNIZE THE JOYSTICK AND/OR 
 PRO THROTTLE AT ALL:
Ensure that the joystick is securely plugged in.  If your joystick's
movement still does not register in JCENTER (you see "NONE, NONE"), you
probably do not have your gameport enabled yet or the joystick is plugged
into the wrong gameport.  If you only have one gameport on your system,
you must enable it according to the manufacturer.  Consult your gameport
documentation (i.e. soundcard) or manufacturer for further assistance.     

>JCENTER REPORTS VERY HIGH NUMBERS (OVER 500):
If when pulling the joystick to the bottom-right corner JCENTER reports
numbers over 500 under X or Y, your gameport is too slow for your 
computer.  This can cause unreliable and/or uncontrollable joystick routines
in your game.  To solve this problem you will need to use a faster gameport.
Dedicated gamecards like the CH Gamecard III Automatic are designed to 
handle faster computer speeds and thus should be used.  
  
>JCENTER REPORTS INCONSISTANT RESULTS OR IS LOCKED ON 
 LOW NUMBERS BETWEEN 0-3:
The most common cause of gameport malfunction is a gameport conflict. 
Computers have the resources to support only one gameport per system.
If you have more than one gameport on your computer (i.e. on both an I/O 
board and a soundcard), one of them must be disabled. Consult the
appropriate documentation or manufacturer for further help on disabling
these gameports.

>JCENTER CONFIRMS THAT THE THROTTLE (JOYSTICK B, Y) IS NOT RECOGNIZED BY
 THE GAMEPORT:
If the throttle does not work in both your games (assuming it supports an 
analog throttle) and JCENTER (under axes, Joystick B, Y), then your 
gameport probably does not support the standard requirements of four axes.  
Many pre-pentium (486 and lower) computers have multi-I/O cards that 
provide gameports.  Unfortunately these gameports do not support the 
standard two joysticks required for the Fighterstick.  If you are using
one of these gameports you will need to use a different one (i.e. one on
a sound card) or install a dedicated gamecard that has the two joystick
support (e.g. the CH GAMECARD 3 AUTOMATIC).  Both of these solutions
require that you disable the gameport you are currently using first as
described by the manufacturer.

NOTE:
Always remember to configure and calibrate your joystick within the actual 
game. All DOS-based games must be manually configured for the make and 
model of controller is being used.  Each game has its own unique procedure
on how to configure and calibrate the joystick, throttle and rudder pedals.
Windows 95 uses a universal driver so you will need to configure and
calibrate the joystick in the Windows 95 Control Panel (Joystick Properties).
Consult the game's documentation for these procedures.

See Testing in JCENTER
    Windows 95 Joystick Setup
   _____________________________________________________________________
.Topic:
Troubleshooting: Windows 95
5-1-4                   PROBLEMS IN WINDOWS 95                         5-1-4
   _____________________________________________________________________

Remember that the PRO THROTTLE setup program (PTSETUP) is designed to 
operate in a true DOS environment and not in Windows (including Windows 95). 
Before launching PTSETUP, you must completely exit Windows and go to a DOS 
prompt. PTSETUP will not be able to recognize the PRO THROTTLE if simply 
launched from a "DOS Prompt" box in Windows.

                         *** IMPORTANT ***
Windows 95 can cause problems with the programming of the PRO THROTTLE. 
DO NOT PROGRAM THE PRO THROTTLE IN A WINDOWS ENVIRONMENT.  SHUT DOWN
WINDOWS AND RESTART IN MS-DOS MODE BEFORE STARTING PTSETUP, OR USE THE
SHORTCUT ICON DESCRIBED BELOW.

After you have programmed the PRO THROTTLE in PTSETUP, you can then 
restart Windows and the throttle will work just fine.  Repeat this process 
whenever you want to program or transmit a template for the PRO THROTTLE.  
A short cut icon has been provided to make this process quicker and more 
convenient.

WINDOWS 95 SHORTCUT: Windows 95 users can use the shortcut icon 
"PTSETUP" found in the PROTHROT folder on your C: drive (Look for the 
colorful "CH" icon titles PTSETUP). Simply double-click this icon to safely 
launch PTSETUP.  

TIP: For easier access, copy this icon to your Windows 95 desktop or the 
Start menu in the following manner: 

1. Open the C:\PROTHROT folder and with your right mouse button, drag 
   and drop the PTSETUP shortcut icon to your desktop or any other 
   convenient location.  

2. Release the right mouse button and then in the task menu, left 
   mouse-click 'Copy here'.

3. Thereafter, simply double-click on this shortcut icon to safely launch 
   the PRO THROTTLE Setup program.

If for some reason this shortcut does not work then you can manually create 
a shortcut to PTSETUP.EXE.  To do this:

1. Using Windows Explorer, Open the C:\PROTHROT folder and right mouse-click 
    PTSETUP.EXE (next to blue striped box icon). 

2. In the task menu, left mouse-click 'Properties'.

3. Click on the 'Program' tab and then click 'Advanced'.

4. Place a check mark next to 'MS-DOS Mode' and 'Use current MS-DOS 
   configuration'.  Click OK.

5. To change the icon, click 'Change Icon...' and select Chicon.ico in the 
   C:\PROTHROT directory.  Click OK.
     
See also: Windows 95 Joystick Setup
      Adding a Gameport to Windows 95
      Troubleshooting the Gameport
   _____________________________________________________________________
.Topic:
Troubleshooting: ThrustMaster
5-1-5           Troubleshooting ThrustMaster-Compatible Joysticks      5-1-5
   _____________________________________________________________________

This section is for users of the Thrustmaster FCS (incl. Pro), Logitech 
Wingman Extreme and any other joysticks that emulate the ThrustMaster FCS.

1.  IF YOUR THRUSTMASTER 'HAT' SWITCH NO LONGER WORKS
Check whether the template you have loaded has the Pro Throttle slider set 
to analog mode or digital.  If in analog, make sure you have the hat switch 
programmed in the 'Edit Strings' screen (see ThrustMaster Setup: Basic) 
Also make sure you have selected either "Flight Stick Pro, 4-button joystick, 
or Standard Joystick w/throttle" as your joystick in the game's option menu.  
If your PRO THROTTLE slider is in digital mode, then make sure you have 
"ThrustMaster" selected as the joystick in your game's option menu. 

2. IF THE PRO THROTTLE SLIDER 'CHANGES VIEWS' OR EXECUTES HAT SWITCH TYPE
   FUNCTIONS IN THE GAME -
Make sure you do not have "ThrustMaster" (or compatibles) selected as your 
joystick in the game's option menu.  Instead, select "Joystick w/throttle, 
or FlightStick Pro."
 
3. IF YOU HAVE A PROGRAMMABLE FLCS -
The Pro Throttle will NOT program other stand-alone programmable joysticks 
like  the ThrustMaster FLCS.  It may not allow a programmable joystick to 
properly program itself either.  However, you can plug in and program each 
device separately and then re-attach both of the devices to be used together.  

4. IF PRESSING JOYSTICK BUTTONS SIMULTANEOUSLY EXECUTES UNEXPECTED FUNCTIONS-
Make sure that those buttons are correctly programmed.  If the buttons are 
not keyboard-programmed, then make sure that you have a "4-button joystick 
w/throttle" selected as your joystick in the game's option menu (in 
Windows 95, select 3 axes 4 button).  If PRO THROTTLE slider is set to 
digital mode, select "ThrustMaster").

See ThrustMaster Setup: Basic
    ThrustMaster Setup: Advanced
    Converting Templates for ThrustMaster Joysticks
   _____________________________________________________________________
.Topic:
Resetting the Pro Throttle
5-2                     RESETTING THE PRO THROTTLE                       5-2
   _____________________________________________________________________

If you experience any problems with your computer while using the PRO 
THROTTLE, it may be necessary clear the PRO THROTTLE memory by resetting it.  

To perform a PRO THROTTLE "hard reset":

    1. Turn your computer OFF.
    2. Simultaneously hold down the three small push-buttons
       on the back of the PRO THROTTLE.
    3. Turn your computer ON.
    4. Wait 3 seconds then release the three buttons.
    5. Go to a DOS prompt and check your PRO THROTTLE by pressing
       each one of its buttons and checking for numbers on the                                    
       screen(1,2,3... etc.)

    If this has no effect, it may be necessary to intermittently press the 
    NUM LOCK key while the computer is booting up.

Troubleshooting
Technical Support
   _____________________________________________________________________
.Topic:
Setting PTPACE
5-3                  SETTING SCAN RATE WITH PTPACE                       5-3
   _____________________________________________________________________

If errors occur when your computer tries to communicate with the
Pro Throttle (such as getting the "Could not detect..." message) -OR- 
if during programming, Testing, or Transmitting templates there seems to be 
an abnormally long delay (more than 20 seconds), try adjusting the Pro 
Throttle scan rate using the  PTPACE command.

To adjust the PRO THROTTLE "pace", go to the DOS prompt and type:

        set ptpace= {number between 0-10}  [Enter]

The lower the number, the faster the scan speed.
The default setting is 0.

To check the setting, type:  set  [Enter]

Troubleshooting
_____________________________________________________________________
.Topic:
Windows 95 Joystick Setup
5-4                   WINDOWS 95 JOYSTICK SETUP                          5-4
   _____________________________________________________________________

Microsoft's Windows 95 has joystick drivers built into it for
various different joysticks.  The PRO THROTTLE does not have a
listing in the Windows 95 Control Panel but it will work as a
throttle.  Please understand that these drivers cannot make the
joystick work for all Windows 95 applications.  Joysticks will
only work for applications that choose to use the Windows
joystick drivers (e.g. some Windows 95 compatible games).  Simply
being a Windows 95 game or application does not ensure joystick
compatibility, so consult your application manuals.

To setup Windows 95 for joystick and throttle support, you must first do 
the following:

1. In Windows 95 click on 'Start'.

2. Then under 'Settings' click on 'Control Panel'.

3. Now double click on the 'Joystick' icon.

    Note:  If a message appears saying "Your joystick is not properly
    attached- make sure you have a gamecard driver installed"
    see Adding a Gameport to Windows 95 otherwise continue with step 4.

4. Under 'Joystick selection' choose "CH FlightStick Pro","3-axis 4 button,"
or other joystick that has a throttle.

5. Then choose 'Calibrate' and follow the directions on the screen
for Joystick & Throttle.  The indicators may not reach their full
travel; this is normal (see step 6).

6.  Choose 'Test' to test the joystick calibration and buttons.
The indicators should reach their full travel, if not you may need
a speed adjustable gamecard.  If you are already using a speed
adjustable gamecard, you may need to adjust it for larger joystick
values.

7.  Select 'OK' then 'Finish'.

    Note: Remember, that the PRO THROTTLE Setup Program is designed
    to operate in a DOS environment and not a Windows environment 
    (Windows 95). Windows 95 can cause problems with the programming of 
    the PRO THROTTLE.  We recommend that prior to entering the PRO 
    THROTTLE Setup program, you exit Windows and load PMENU or 
    PTSETUP.EXE from the DOS prompt and not a merely DOS window. After 
    you have programmed the PRO THROTTLE you can then restart Windows 
    and the throttle will work fine.

See Adding a Gameport to Windows 95
   _____________________________________________________________________
.Topic:
Adding a Gameport to Windows 95
5-5                  ADDING A GAMEPORT TO MS WINDOWS 95                  5-5
   _____________________________________________________________________

Windows 95 will try to auto-detect and configure the gameport in your 
system, but if it fails to do so correctly you will have to add the 
gameport driver yourself manually.  When you open the 'Joystick' icon in 
the 'Control panel' if you get a message telling you that your joystick
is not properly attached make sure you have a gamecard driver installed, 
(assuming that you actually have a gameport in your computer) you will 
have to install the driver by following these directions:

1.  From Windows 95 select 'Start'.
2.  Go to 'Settings' and click on 'Control Panel'.
3.  Double click on 'Add new hardware'.
4.  Click on 'Next'.
5.  Click on 'No'.
6.  Click on 'Next'.
7.  Scroll down the hardware and double click on "sound, video
    and game controllers".
8.  Scroll down the selections and double click on "Microsoft".
9.  Double click on 'Gameport Joystick'.
10. Click on 'Next', then click on 'Finish'.
11. Select 'Yes' when asked to shut down Windows; Windows will
    restart.  Now follow the directions for Windows 95 Joystick Setup.

This is the procedure that worked for us.  Your computer may have
different components and may require slight variations in the
process.  If you have trouble getting your Windows 95 gameport
driver installed, we recommend contacting Microsoft for assistance.
   _____________________________________________________________________
.Topic:
Testing in JCENTER
5-6                       TESTING IN JCENTER                             5-6
   _____________________________________________________________________

You can test the joystick and throttle's basic axis and gameport inputs 
using the JCENTER program provided with the software.  

To run JCENTER:

1.  Shut down Windows and restart in MS-DOS mode.  
2.  Change to the C:\PROTHROT directory by typing:  cd  \prothrot  [Enter]
3.  To launch the test program, type:  jcenter  [Enter]
4.  You should see a blue test screen with a table on the left marked 
    "JOYSTICK A" and "JOYSTICK B"-this indicates the available
    analog channels on the gamecard with which the joystick and throttle
    communicate.  Moving the joystick should change the number values
    under JOYSTICK A while moving the throttle should change those
    under JOYSTICK B.
5.  Follow the calibration directions on screen; this will help you center
    up the trim dials on your joystick.

    NOTE: This calibration is only to help you test the device axis and
    is not intended to replace the calibration required within the game
    itself or Windows 95 Joystick Properties.

See Troubleshooting the Gameport
   _____________________________________________________________________
.Topic:
Green Motherboard Owners
5-7                  GREEN MOTHERBOARD OWNERS                            5-7
   _____________________________________________________________________

If your computer is considered a "GREEN PC" which means your computer has 
a CPU power saving mode, turn it off.  In most cases, the power saving mode 
will actually change your CPU speed and/or the voltage through it to a lower 
rate at times when there is not much action. This will cause the joystick 
to go crazy since the process of reading the joystick position is timing 
dependent.

Turn off all GREEN PC or Power Saving modes in the computer.  See your 
computer documentation or call your computer dealer or manufacturer for 
assistance.
   _____________________________________________________________________
.Topic:
Technical Support
5-8                          Technical Support                           5-8
   _____________________________________________________________________

At CH Products, we have some of the best technicians in the business to
help you with your problem and they are only a letter, fax, e-mail, or
phone call away.  To get the most efficient support, we recommend that
you do the following things before you call:

     1.  Read through the Troubleshooting Guide in this manual and/or
     read the Help file associated with your particular problem.  Our
     technicians often hear the same questions several times a day.
     Some of the more common questions and answers are incorporated in
     the troubleshooting guide to save you time, effort, and the
     expense of a call.

     2.  Do a little research on your computer system so that you can have
     answers ready for the questions the technicians may ask you.  You may
     want to write down answers to the following:
      * What kind of computer do you have?
      * What kind of keyboard do you have?
      * How many gameports does your system have?
      * With which software are you having problems?
      * Do you have any other peripherals (joysticks, rudder pedals)
        plugged into the PRO THROTTLE?  How are those peripherals
        configured?  

     3.  Once you have done your research, have an explanation of the
     problem, and have prepared answers for the above questions,
     then you are ready for our help.

     4.  Just before you pickup the phone:
      a. Make sure your PRO THROTTLE is properly plugged into
         both the keyboard port and the gameport.
      b. Start up your computer.
      c. Exit Windows or any shell program you may be running and
         get to a DOS prompt (usually C:\>).

     5.  Now call our direct Technical Support line at 619.598.7833 or call
     619.598.2518 and ask for Technical Support.

     6.  If you prefer to get support in writing, please mail, fax,
     or e-mail us at the following addresses:
     Mailing address:   CH Products
                        970 Park Center Dr
                        Vista, CA 92083

      Fax number:       619.598.2524
      CH BBS:           619.598.3224 (24 hours)
      Internet:         tech@chproducts.com
      America Online:   CHProducts
      Compuserve:       GO GAMEDPUB
   _____________________________________________________________________
.Topic:
Warranty
5-9                              Warranty                                5-9
   _____________________________________________________________________

The PRO THROTTLE is warranted to the original purchaser to be free from
defects in materials and workmanship for a period of three (3) years from
the date of purchase.  During this warranty period, CH PRODUCTS will, at its
option, repair or replace, at no charge, any component determined to be
defective.

The liability under this warranty is limited to the repair of and/or
replacement of the defect or defective part at our factory, and does not
include shipping expenses.

This warranty does not apply if, in the opinion of CH PRODUCTS, the PRO
THROTTLE  has been damaged by accident, abuse, improper usage, or as a
result of service or modification by other than CH PRODUCTS.

"NO OTHER WARRANTIES ARE EXPRESSED OR IMPLIED, INCLUDING BUT NOT
LIMITED TO IMPLIED WARRANTIES OF SALABILITY AND FITNESS FOR A PARTICULAR
PURPOSE.  CH PRODUCTS IS NOT RESPONSIBLE FOR CONSEQUENTIAL DAMAGES."
SOME STATES DO NOT ALLOW  EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
TO YOU.

This warranty gives you specific legal rights, and you may also have other
rights which vary from state to state.

To obtain warranty services, send the PRO THROTTLE , postage prepaid,
with a check for $5.00 to cover shipping and handling, together with a
dated proof of purchase and RMA# (Return Merchandise Authorization)
obtained from CH PRODUCTS at 619.598.7833 to:
           CH PRODUCTS
           970 Park Center Drive
           Vista, CA 92083

The enclosed software is made available as is, and without warranties of
any kind.  All warranty claims made on CH PRODUCTS relating to defects
which may be present are expressly excluded where this is legally
permissible.  CH PRODUCTS assumes no liability for the correctness,
precision, or currency of the software or of its accompanying
documentation, nor for the suitability of the software for a specific
purpose or for normal market quality.

The risk relating to useability of the running characteristics of the
software and the accompanying hardware lies with the user of the software.
CH PRODUCTS shall not be liable for the performance of the software or
for its functional capability in a multiple users association.  The user
shall bear the costs for correction of defects, costs for maintenance,
repair or improvement work and not CH PRODUCTS, its dealers, distributors,
representatives or employees.
   _____________________________________________________________________
.Topic:
FCC Notice
5-10                            FCC Notice                              5-10
   _____________________________________________________________________

Certified to comply with the limits for a Class B computing device pursuant
to Subpart B of Part 15 of FCC Rules.  See instructions if interference to
radio reception is suspected.

PLEASE NOTE:  In order for an installation of this product to maintain
compliance with the limits for a Class B device, you must use shielded
cables for the connection of any devices external to this product.

WARNING:  This equipment generates and uses radio frequency energy and if
not installed and used properly, in strict accordance with manufacturer's
instructions, it may cause interference with radio and television reception.
It has been type tested and found to comply with the limits for a Class B
computing device in accordance with the specifications in Subpart B of
Part 15 of FCC Rules, which are designed to provide reasonable protection
against such interference in a residential installation.  However, there is
no guarantee that interference will not occur in a particular installation.
If this equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the
following measures:
     -Reorient the receiving antenna.
     -Relocate the computer with respect to the receiver.
     -Move the computer away from the receiver.
     -Plug the computer into a different outlet so that the two devices are
      on different branch circuits.

If necessary, the user should consult the dealer or an experienced
radio/television technician for additional suggestions.  The user may find
the following booklet prepared by the Federal Communications Commission
helpful:

     "How to Identify and Resolve Radio-TV Interference Problems,"  U.S.
Government Printing Office, Washington DC, 20402, Stock No. 004-000-
00345-4.
